1 #ifndef GeometryVector_newBasic3DVector_h 2 #define GeometryVector_newBasic3DVector_h 23 eta(
long double x,
long double y,
long double z) {
63 template <
class OtherPo
int>
92 T x()
const {
return v.o.theX; }
95 T y()
const {
return v.o.theY; }
98 T z()
const {
return v.o.theZ; }
100 T w()
const {
return v.o.theW; }
148 return (0 != my_mag) ? (*this) * (
T(1) /
std::sqrt(my_mag)) : *
this;
216 std::ostream&
print3D(std::ostream&
s,
double x,
double y,
double z);
221 inline std::ostream& operator<<(std::ostream& s, const Basic3DVector<T>&
v) {
235 template <
class T,
class U>
239 return RT(a).
v + RT(b).v;
242 template <
class T,
class U>
246 return RT(a).
v - RT(b).v;
256 template <
class T,
class U>
275 template <
class T,
typename S>
277 return static_cast<T>(
t) * v;
280 template <
class T,
typename S>
282 return static_cast<T>(
t) * v;
293 template <
class T,
typename S>
306 #endif // GeometryVector_Basic3DVector_h T mag2() const
The vector magnitude squared. Equivalent to vec.dot(vec)
Basic2DVector< T > xy() const
T operator*(const Basic3DVector< T > &v1, const Basic3DVector< T > &v2)
scalar product of vectors of same precision
T y() const
Cartesian y coordinate.
T perp() const
Magnitude of transverse component.
T x() const
Cartesian x coordinate.
T mag() const
The vector magnitude. Equivalent to sqrt(vec.mag2())
Basic3DVector cross(const Basic3DVector &lh) const
Vector product, or "cross" product, with a vector of same type.
Basic3DVector(const T &x, const T &y, const T &z, const T &w=0)
construct from cartesian coordinates
T perp2() const
Squared magnitude of transverse component.
Geom::Theta< T > theta() const
Basic3DVector unit() const
Basic3DVector cross(const Basic3DVector &lh) const
Vector product, or "cross" product, with a vector of same type.
bool operator==(const Basic3DVector &rh) const
Basic3DVector(const Basic3DVector &p)
Copy constructor from same type. Should not be needed but for gcc bug 12685.
T1 value() const
Explicit access to value in case implicit conversion not OK.
PreciseFloatType< T, U >::Type dot(const Basic3DVector< U > &lh) const
T dot(const Basic3DVector &rh) const
Scalar product, or "dot" product, with a vector of same type.
Geom::Phi< T > phi() const
mathSSE::Vec4< T > MathVector
Basic3DVector< T > operator+(const Basic3DVector< T > &a, const Basic3DVector< T > &b)
vector sum and subtraction of vectors of possibly different precision
Basic3DVector< typename PreciseFloatType< T, U >::Type > cross(const Basic3DVector< U > &lh) const
Basic3DVector(mathSSE::Vec4< U > const &iv)
Basic3DVector< T > operator/(const Basic3DVector< T > &v, T t)
Basic3DVector & operator/=(T t)
Scaling by a scalar value (division)
Basic3DVector(const Geom::Theta< U > &theta, const Geom::Phi< U > &phi, const T &r)
T z() const
Cartesian z coordinate.
Basic3DVector & operator*=(T t)
Scaling by a scalar value (multiplication)
Basic3DVector< double > Basic3DVectorD
MathVector const & mathVector() const
T perp() const
Magnitude of transverse component.
Basic3DVector & operator-=(const Basic3DVector< U > &p)
T operator[](int i) const
T value() const
Explicit access to value in case implicit conversion not OK.
Basic3DVector(const Basic3DVector< U > &p)
Copy constructor and implicit conversion from Basic3DVector of different precision.
Basic3DVector(const Basic2DVector< T > &p)
constructor from 2D vector (X and Y from 2D vector, z set to zero)
Geom::Spherical2Cartesian< T > Spherical
Basic3DVector< float > Basic3DVectorF
Geom::Theta< T > theta() const
MathVector & mathVector()
Geom::Cylindrical2Cartesian< T > Cylindrical
T perp2() const
Squared magnitude of transverse component.
float __attribute__((always_inline)) __attribute__((pure)) eta(float x
T transverse() const
Another name for perp()
std::ostream & print3D(std::ostream &s, double x, double y, double z)
Basic3DVector(const OtherPoint &p)
Basic3DVector operator-() const
Unary minus, returns a vector with components (-x(),-y(),-z())
Basic3DVector & operator+=(const Basic3DVector< U > &p)
T mag2() const
The vector magnitude squared. Equivalent to vec.dot(vec)
T dot(const Basic3DVector &rh) const
Scalar product, or "dot" product, with a vector of same type.
mathSSE::Vec4< T > VectorType