1 #ifndef KinematicVertex_H 2 #define KinematicVertex_H
float degreesOfFreedom() const
bool vertexIsValid() const
void setTreePointer(KinematicTree *tr) const
GlobalPoint position() const
GlobalError error() const
ReferenceCountingPointer< KinematicVertex > vertexBeforeConstraint() const
bool operator==(const KinematicVertex &other) const
KinematicTree * correspondingTree() const
ReferenceCountingPointer< KinematicVertex > pVertex
VertexState vertexState() const
~KinematicVertex() override
bool operator<(const KinematicVertex &other) const