1 #ifndef L1GlobalTrigger_L1TGtObjectMap_h 2 #define L1GlobalTrigger_L1TGtObjectMap_h 104 void print(std::ostream& myCout)
const;
void setAlgoBitNumber(int algoBitNumberValue)
void swapOperandTokenVector(std::vector< GlobalLogicParser::OperandToken > &operandTokenVectorValue)
const std::vector< L1TObjectTypeInCond > & objectTypeVector() const
GlobalObjectMap()
constructor(s)
bool algoGtlResult() const
void swapObjectTypeVector(std::vector< L1TObjectTypeInCond > &objectTypeVectorValue)
void swapCombinationVector(std::vector< CombinationsInCond > &combinationVectorValue)
void setObjectTypeVector(const std::vector< L1TObjectTypeInCond > &objectTypeVectorValue)
void print(std::ostream &myCout) const
print the full object map
void setOperandTokenVector(const std::vector< GlobalLogicParser::OperandToken > &operandTokenVectorValue)
void reset()
reset the object map
int algoBitNumber() const
get / set bit number for algorithm in the object map
void setAlgoGtlResult(bool algoGtlResultValue)
const std::vector< CombinationsInCond > & combinationVector() const
std::vector< GlobalLogicParser::OperandToken > m_operandTokenVector
std::vector< L1TObjectTypeInCond > m_objectTypeVector
const std::vector< GlobalLogicParser::OperandToken > & operandTokenVector() const
const std::string & algoName() const
destructor
const bool getConditionResult(const std::string &condNameVal) const
return the result for the condition condNameVal
void setAlgoName(const std::string &algoNameValue)
const CombinationsInCond * getCombinationsInCond(const std::string &condNameVal) const
return all the combinations passing the requirements imposed in condition condNameVal ...
std::vector< CombinationsInCond > m_combinationVector
std::vector< SingleCombInCond > CombinationsInCond
all the object combinations evaluated to true in the condition
void setCombinationVector(const std::vector< CombinationsInCond > &combinationVectorValue)