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MuonME0FrameRotation.cc
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5 
6 #include "G4Step.hh"
7 
10  g4numbering = new MuonG4Numbering(muonConstants);
11  int theLevelPart = muonConstants.getValue("level");
12  theSectorLevel = muonConstants.getValue("mg_sector") / theLevelPart;
13  edm::LogVerbatim("MuonME0FrameRotation") << "MuonME0FrameRotation: theSectorLevel " << theSectorLevel;
14 }
15 
17 
19  //---VI: sector level and g4numbering are not used
20  return Local3DPoint(point.x(), point.z(), -point.y());
21 }
T y() const
Definition: PV3DBase.h:63
int getValue(const std::string &name) const
T z() const
Definition: PV3DBase.h:64
MuonG4Numbering * g4numbering
Point3DBase< float, LocalTag > Local3DPoint
Definition: LocalPoint.h:9
MuonME0FrameRotation(const MuonDDDConstants &muonConstants)
T x() const
Definition: PV3DBase.h:62
*vegas h *****************************************************used in the default bin number in original ***version of VEGAS is ***a higher bin number might help to derive a more precise ***grade subtle point
Definition: invegas.h:5
Local3DPoint transformPoint(const Local3DPoint &, const G4Step *) const override