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MultipleScatteringSimulator.h
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1 #ifndef MULTIPLESCATTERINGSIMULATOR_H
2 #define MULTIPLESCATTERINGSIMULATOR_H
3 
5 
23 class ParticlePropagator;
25 
27 {
28  public:
29 
31  MultipleScatteringSimulator(double A, double Z, double density, double radLen);
32 
35 
36  private:
37 
40 
41  private:
42 
44  double sqr12;
45 
46 };
47 
48 #endif
void compute(ParticlePropagator &Particle, RandomEngineAndDistribution const *) override
The real dE/dx generation and particle update.
MultipleScatteringSimulator(double A, double Z, double density, double radLen)
Default Constructor.
~MultipleScatteringSimulator() override
Default Destructor.
double sqr12
Save (a tiny bit of) time.