98 myCout <<
"\n L1GtCastorTemplate print..." << std::endl;
const int nrObjects() const
get number of trigger objects
~L1GtCastorTemplate() override
const std::string & condName() const
get / set condition name
const int & condChipNr() const
get / set the condition-chip number the condition is located on
const std::vector< L1GtObject > & objectType() const
get / set the trigger object type(s) in the condition
std::vector< L1GtObject > m_objectType
the trigger object type(s)
virtual void print(std::ostream &myCout) const
print condition
L1GtConditionType m_condType
the type of the condition (1s, etc)
L1GtConditionCategory m_condCategory
the category of the condition
const L1GtConditionType & condType() const
get / set the type of the condition (1s, etc)
void copy(const L1GtCastorTemplate &cp)
copy function for copy constructor and operator=
friend std::ostream & operator<<(std::ostream &, const L1GtCastorTemplate &)
output stream operator
std::string m_condName
the name of the condition
const L1GtConditionCategory & condCategory() const
get / set the category of the condition
L1GtCastorTemplate & operator=(const L1GtCastorTemplate &)
void print(std::ostream &myCout) const override
print the condition
bool m_condGEq
the operator used for the condition (>=, =): true for >=
const bool condGEq() const
get / set condition GEq flag
int m_condChipNr
condition is located on condition chip m_condChipNr