#include "DataFormats/GeometryVector/interface/PointTag.h"
#include "DataFormats/GeometryVector/interface/PV3DBase.h"
#include "DataFormats/GeometryVector/interface/Point2DBase.h"
#include "DataFormats/GeometryVector/interface/Vector3DBase.h"
Go to the source code of this file.
Classes | |
class | Point3DBase< T, FrameTag > |
Functions | |
template<typename T , typename U , class Frame > | |
Point3DBase< typename PreciseFloatType< T, U >::Type, Frame > | operator+ (const Point3DBase< T, Frame > &p, const Vector3DBase< U, Frame > &v) |
template<typename T , typename U , class Frame > | |
Point3DBase< typename PreciseFloatType< T, U >::Type, Frame > | operator+ (const Vector3DBase< T, Frame > &p, const Point3DBase< U, Frame > &v) |
template<typename T , typename U , class Frame > | |
Vector3DBase< typename PreciseFloatType< T, U >::Type, Frame > | operator- (const Point3DBase< T, Frame > &p1, const Point3DBase< U, Frame > &p2) |
template<typename T , typename U , class Frame > | |
Point3DBase< typename PreciseFloatType< T, U >::Type, Frame > | operator- (const Point3DBase< T, Frame > &p, const Vector3DBase< U, Frame > &v) |
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inline |
The sum of a Point and a Vector is a Point. The arguments must be defined in the same reference frame. The resulting point has the higher precision of the precisions of the two arguments.
Definition at line 91 of file Point3DBase.h.
References PV3DBase< T, PointTag, FrameTag >::basicVector(), and PV3DBase< T, VectorTag, FrameTag >::basicVector().
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inline |
Same as operator+(Point,Vector) (see above)
Definition at line 100 of file Point3DBase.h.
References PV3DBase< T, VectorTag, FrameTag >::basicVector(), and PV3DBase< T, PointTag, FrameTag >::basicVector().
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inline |
The difference of two points is a vector. The arguments must be defined in the same reference frame. The resulting vector has the higher precision of the precisions of the two arguments.
Definition at line 111 of file Point3DBase.h.
References PV3DBase< T, PointTag, FrameTag >::basicVector().
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inline |
The difference of a Point and a Vector is a Point. The arguments must be defined in the same reference frame. The resulting point has the higher precision of the precisions of the two arguments.
Definition at line 122 of file Point3DBase.h.
References PV3DBase< T, PointTag, FrameTag >::basicVector(), and PV3DBase< T, VectorTag, FrameTag >::basicVector().