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SubsystemNeutronReader.cc
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4 #include "CLHEP/Random/RandFlat.h"
5 #include "CLHEP/Random/RandPoissonQ.h"
9 #include <algorithm>
10 
11 using namespace std;
12 
14  : theHitReader(nullptr),
15  theLuminosity(pset.getParameter<double>("luminosity")), // in units of 10^34
16  theStartTime(pset.getParameter<double>("startTime")),
17  theEndTime(pset.getParameter<double>("endTime")),
18  theEventOccupancy(pset.getParameter<vector<double> >("eventOccupancy")) // TODO make map
19 {
20  // 17.3 collisions per live bx, 79.5% of bx live
21  float collisionsPerCrossing = 13.75 * theLuminosity;
22  int windowSize = (int)((theEndTime - theStartTime) / 25.);
23  theEventsInWindow = collisionsPerCrossing * windowSize;
24  string reader = pset.getParameter<string>("reader");
26  if (reader == "ASCII") {
27  theHitReader = new AsciiNeutronReader(input.fullPath());
28  } else if (reader == "ROOT") {
29  theHitReader = new RootNeutronReader(input.fullPath());
30  }
31 }
32 
34 
36  int chamberIndex,
38  CLHEP::HepRandomEngine* engine) {
39  // make sure this chamber hasn't been done before
40  if (find(theChambersDone.begin(), theChambersDone.end(), chamberIndex) == theChambersDone.end()) {
41  float meanNumberOfEvents = theEventOccupancy[chamberType - 1] * theEventsInWindow;
42  CLHEP::RandPoissonQ randPoissonQ(*engine, meanNumberOfEvents);
43  int nEventsToAdd = randPoissonQ.fire();
44  // LogDebug("NeutronReader") << "Number of neutron events to add: "
45  //std::cout << "Number of neutron events to add for chamber type " << chamberType << " : "
46  // << nEventsToAdd << " mean " << meanNumberOfEvents << std::endl;
47  // << nEventsToAdd << " mean " << meanNumberOfEvents;
48 
49  for (int i = 0; i < nEventsToAdd; ++i) {
50  // find the time for this event
51  float timeOffset = CLHEP::RandFlat::shoot(engine, theStartTime, theEndTime);
52  vector<PSimHit> neutronHits;
53  theHitReader->readNextEvent(chamberType, neutronHits);
54 
55  for (vector<PSimHit>::const_iterator neutronHitItr = neutronHits.begin(); neutronHitItr != neutronHits.end();
56  ++neutronHitItr) {
57  const PSimHit& rawHit = *neutronHitItr;
58  // do the time offset and local det id
59  int det = detId(chamberIndex, rawHit.detUnitId());
60  PSimHit hit(rawHit.entryPoint(),
61  rawHit.exitPoint(),
62  rawHit.pabs(),
63  rawHit.tof() + timeOffset,
64  rawHit.energyLoss(),
65  rawHit.particleType(),
66  det,
67  rawHit.trackId(),
68  rawHit.thetaAtEntry(),
69  rawHit.phiAtEntry(),
70  rawHit.processType());
71  //std::cout << "NEWHIT " << hit << std::endl;
72  result.push_back(hit);
73  }
74  }
75  theChambersDone.push_back(chamberIndex);
76  }
77 }
T getParameter(std::string const &) const
std::vector< double > theEventOccupancy
float tof() const
deprecated name for timeOfFlight()
Definition: PSimHit.h:76
Geom::Theta< float > thetaAtEntry() const
fast and more accurate access to momentumAtEntry().theta()
Definition: PSimHit.h:61
#define nullptr
void find(edm::Handle< EcalRecHitCollection > &hits, DetId thisDet, std::vector< EcalRecHitCollection::const_iterator > &hit, bool debug=false)
Definition: FindCaloHit.cc:20
static std::string const input
Definition: EdmProvDump.cc:48
SubsystemNeutronReader(const edm::ParameterSet &pset)
std::vector< int > theChambersDone
just makes sure chambers aren&#39;t done twice
Local3DPoint exitPoint() const
Exit point in the local Det frame.
Definition: PSimHit.h:46
void generateChamberNoise(int chamberType, int chamberIndex, edm::PSimHitContainer &result, CLHEP::HepRandomEngine *)
virtual int detId(int chamberIndex, int localDetId)=0
float pabs() const
fast and more accurate access to momentumAtEntry().mag()
Definition: PSimHit.h:67
float theEventsInWindow
how many collsions happened between theStartTime and theEndTime
unsigned short processType() const
Definition: PSimHit.h:120
virtual void readNextEvent(int chamberType, edm::PSimHitContainer &result)=0
float energyLoss() const
The energy deposit in the PSimHit, in ???.
Definition: PSimHit.h:79
int particleType() const
Definition: PSimHit.h:89
unsigned int trackId() const
Definition: PSimHit.h:106
Geom::Phi< float > phiAtEntry() const
fast and more accurate access to momentumAtEntry().phi()
Definition: PSimHit.h:64
std::vector< PSimHit > PSimHitContainer
Local3DPoint entryPoint() const
Entry point in the local Det frame.
Definition: PSimHit.h:43
float theLuminosity
in units of 10**34, set by Muon:NeutronLuminosity
unsigned int detUnitId() const
Definition: PSimHit.h:97