36 moduleDescription_(
"Looper",
"looper"),
37 moduleCallingContext_(&moduleDescription_) {}
60 e.
addContext(
"Calling the 'duringLoop' method of a looper");
158 return std::set<eventsetup::EventSetupRecordKey>();
RunPrincipal const & runPrincipal() const
void setTimestamp(Timestamp const &v)
virtual Status endOfLoop(EventSetup const &, unsigned int iCounter)=0
void doEndLuminosityBlock(LuminosityBlockPrincipal &, EventSetupImpl const &, ProcessContext *)
ModuleCallingContext moduleCallingContext_
Timestamp const & beginTime() const
EventID const & id() const
virtual ~EDLooperBase() noexcept(false)
Status doEndOfLoop(EventSetupImpl const &es)
std::string const & category() const
exception_actions::ActionCodes find(const std::string &category) const
LuminosityBlockIndex index() const
void resetRecordPlusDependentRecords(EventSetupRecordKey const &)
Used when we need to force a Record to reset all its proxies.
virtual Status duringLoop(Event const &, EventSetup const &, ProcessingController &)=0
virtual std::set< eventsetup::EventSetupRecordKey > modifyingRecords() const
virtual void beginLuminosityBlock(LuminosityBlock const &, EventSetup const &)
Called after all event modules have processed the begin of a LuminosityBlock.
void setTransition(Transition v)
Func for_all(ForwardSequence &s, Func f)
wrapper for std::for_each
Timestamp const & time() const
ModuleDescription moduleDescription_
void setLuminosityBlockIndex(LuminosityBlockIndex const &v)
LuminosityBlockPrincipal const & luminosityBlockPrincipal() const
Timestamp const & beginTime() const
Status doDuringLoop(EventPrincipal &eventPrincipal, EventSetupImpl const &es, ProcessingController &, StreamContext *)
Timestamp const & endTime() const
void doBeginRun(RunPrincipal &, EventSetupImpl const &, ProcessContext *)
How EventSelector::AcceptEvent() decides whether to accept an event for output otherwise it is excluding the probing of A single or multiple positive and the trigger will pass if any such matching triggers are PASS or EXCEPTION[A criterion thatmatches no triggers at all is detected and causes a throw.] A single negative with an expectation of appropriate bit checking in the decision and the trigger will pass if any such matching triggers are FAIL or EXCEPTION A wildcarded negative criterion that matches more than one trigger in the trigger but the state exists so we define the behavior If all triggers are the negative crieriion will lead to accepting the event(this again matches the behavior of"!*"before the partial wildcard feature was incorporated).The per-event"cost"of each negative criterion with multiple relevant triggers is about the same as!*was in the past
ScheduleInfo const * scheduleInfo() const
This returns a non-zero value after the constructor has been called.
static LuminosityBlockIndex invalidLuminosityBlockIndex()
void setModuleChanger(ModuleChanger *)
edm::propagate_const< std::unique_ptr< ScheduleInfo > > scheduleInfo_
ExceptionToActionTable const * act_table_
void copyInfo(ScheduleInfo const &)
void doBeginLuminosityBlock(LuminosityBlockPrincipal &, EventSetupImpl const &, ProcessContext *)
virtual void beginOfJob()
void addContext(std::string const &context)
virtual void endRun(Run const &, EventSetup const &)
Called after all event modules have processed the end of a Run.
void prepareForNextLoop(eventsetup::EventSetupProvider *esp)
virtual void beginRun(Run const &, EventSetup const &)
Called after all event modules have processed the begin of a Run.
virtual void startingNewLoop(unsigned int)=0
void setEventID(EventID const &v)
ModuleChanger * moduleChanger()
This only returns a non-zero value during the call to endOfLoop.
edm::propagate_const< ModuleChanger * > moduleChanger_
void doEndRun(RunPrincipal &, EventSetupImpl const &, ProcessContext *)
void setRunIndex(RunIndex const &v)
virtual void attachTo(ActivityRegistry &)
Override this method if you need to monitor the state of the processing.
LuminosityBlockID id() const
void printCmsExceptionWarning(char const *behavior, cms::Exception const &e)
virtual void endLuminosityBlock(LuminosityBlock const &, EventSetup const &)
Called after all event modules have processed the end of a LuminosityBlock.