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| DefaultLinearizationPointFinder () |
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| DefaultLinearizationPointFinder (const RecTracksDistanceMatrix *m) |
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FsmwLinearizationPointFinder * | clone () const override |
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| FsmwLinearizationPointFinder (signed int n_pairs=250, float weight_exp=-2., float fraction=.5, float cut=10, int no_weight_above=10) |
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| FsmwLinearizationPointFinder (const RecTracksDistanceMatrix *m, signed int n_pairs=250, float weight_exp=-2., float fraction=.5, float cut=10, int no_weight_above=10) |
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| CrossingPtBasedLinearizationPointFinder (const ModeFinder3d &algo, const signed int n_pairs=5) |
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| CrossingPtBasedLinearizationPointFinder (const RecTracksDistanceMatrix *m, const ModeFinder3d &algo, const signed int n_pairs=-1) |
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| CrossingPtBasedLinearizationPointFinder (const CrossingPtBasedLinearizationPointFinder &) |
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GlobalPoint | getLinearizationPoint (const std::vector< reco::TransientTrack > &) const override |
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GlobalPoint | getLinearizationPoint (const std::vector< FreeTrajectoryState > &) const override |
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| ~CrossingPtBasedLinearizationPointFinder () override |
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virtual | ~LinearizationPointFinder () |
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The default linearization point finder. This class is supposed to cover a very wide range of use uses; this is the class to use, unless you really know that you want something else.
Definition at line 13 of file DefaultLinearizationPointFinder.h.