49 LogDebug(
"RPCGeometryBuilderFromDDD") <<
"Building the geometry service";
52 LogDebug(
"RPCGeometryBuilderFromDDD") <<
"About to run through the RPC structure\n" 53 <<
" First logical part " 57 LogDebug(
"RPCGeometryBuilderFromDDD") <<
"doSubDets = " << doSubDets;
59 LogDebug(
"RPCGeometryBuilderFromDDD") <<
"start the loop";
63 LogDebug(
"RPCGeometryBuilderFromDDD") <<
"Getting the Muon base Number";
65 LogDebug(
"RPCGeometryBuilderFromDDD") <<
"Start the Rpc Numbering Schema";
69 LogDebug(
"RPCGeometryBuilderFromDDD") <<
"Getting the Unit Number";
70 const int detid = rpcnum.baseNumberToUnitNumber(mbn);
71 LogDebug(
"RPCGeometryBuilderFromDDD") <<
"Getting the RPC det Id "<<detid;
74 RPCDetId chid(rpcid.region(),rpcid.ring(),rpcid.station(),rpcid.sector(),rpcid.layer(),rpcid.subsector(),0);
76 LogDebug(
"RPCGeometryBuilderFromDDD") <<
"The RPCDetid is "<<rpcid;
78 DDValue numbOfStrips(
"nStrips");
82 for (
auto & spec :
specs){
83 if (
DDfetch( spec, numbOfStrips)){
84 nStrips=
int(numbOfStrips.doubles()[0]);
88 LogDebug(
"RPCGeometryBuilderFromDDD") << ((nStrips == 0 ) ? (
"No strip found!!") : (
""));
103 rota.GetComponents(x,y,z);
106 float(y.X()),
float(y.Y()),
float(y.Z()),
107 float(z.X()),
float(z.Y()),
float(z.Z()));
113 const float width = dpar[0]/cm;
114 const float length = dpar[1]/cm;
115 const float thickness = dpar[2]/cm;
118 const std::vector<float> pars = {
width, length,
float(numbOfStrips.doubles()[0]) };
124 if (tran.z() >-1500. ){
128 rot.rotateAxes(newX, newY,newZ);
133 LogDebug(
"RPCGeometryBuilderFromDDD") <<
"Barrel "<<name
135 <<
" "<<length<<
" "<<thickness;
138 const float be = dpar[4]/cm;
139 const float te = dpar[8]/cm;
140 const float ap = dpar[0]/cm;
141 const float ti = 0.4/cm;
144 const std::vector<float> pars = {
float(dpar[4]/cm) ,
float(dpar[8]/cm) ,
145 float(dpar[0]/cm) ,
float(numbOfStrips.doubles()[0]) };
147 LogDebug(
"RPCGeometryBuilderFromDDD") <<
"Forward "<<name
148 <<
" par "<<dpar[4]/cm
149 <<
" "<<dpar[8]/cm<<
" "<<dpar[3]/cm<<
" " 160 rot.rotateAxes (newX, newY,newZ);
162 LogDebug(
"RPCGeometryBuilderFromDDD") <<
" Number of strips "<<nStrips;
169 auto rls =
chids.find(chid);
170 if ( rls ==
chids.end() ) rls =
chids.insert(std::make_pair(chid, std::list<RPCRoll*>())).first;
171 rls->second.emplace_back(r);
176 for (
auto & ich :
chids) {
178 const auto& rls = ich.second;
182 if ( !rls.empty() ) {
184 const auto& refSurf = (*rls.begin())->surface();
185 if ( chid.
region() == 0 ) {
186 float corners[6] = {0,0,0,0,0,0};
187 for (
auto rl : rls ) {
188 const double h2 = rl->surface().bounds().length()/2;
189 const double w2 = rl->surface().bounds().width()/2;
190 const auto x1y1AtRef = refSurf.toLocal(rl->toGlobal(
LocalPoint(-w2,-h2,0)));
191 const auto x2y2AtRef = refSurf.toLocal(rl->toGlobal(
LocalPoint(+w2,+h2,0)));
192 corners[0] =
std::min(corners[0], x1y1AtRef.x());
193 corners[1] =
std::min(corners[1], x1y1AtRef.y());
194 corners[2] =
std::max(corners[2], x2y2AtRef.x());
195 corners[3] =
std::max(corners[3], x2y2AtRef.y());
197 corners[4] =
std::min(corners[4], x1y1AtRef.z());
198 corners[5] =
std::max(corners[5], x1y1AtRef.z());
200 const LocalPoint lpOfCentre((corners[0]+corners[2])/2, (corners[1]+corners[3])/2, 0);
201 const auto gpOfCentre = refSurf.toGlobal(lpOfCentre);
202 auto bounds =
new RectangularPlaneBounds((corners[2]-corners[0])/2, (corners[3]-corners[1])/2, (corners[5]-corners[4])+0.5);
203 bp =
new BoundPlane(gpOfCentre, refSurf.rotation(), bounds);
206 float cornersLo[3] = {0,0,0}, cornersHi[3] = {0,0,0};
207 float cornersZ[2] = {0,0};
208 for (
auto rl : rls ) {
210 const double w2 = rl->surface().bounds().width()/2;
212 const double r = topo.radius();
213 const double wAtLo = w2/r*(r-h2);
214 const double wAtHi = w2/r*(r+h2);
216 const auto x1y1AtRef = refSurf.
toLocal(rl->toGlobal(
LocalPoint(-wAtLo, -h2, 0)));
217 const auto x2y1AtRef = refSurf.toLocal(rl->toGlobal(
LocalPoint(+wAtLo, -h2, 0)));
218 const auto x1y2AtRef = refSurf.toLocal(rl->toGlobal(
LocalPoint(-wAtHi, +h2, 0)));
219 const auto x2y2AtRef = refSurf.toLocal(rl->toGlobal(
LocalPoint(+wAtHi, +h2, 0)));
221 cornersLo[0] =
std::min(cornersLo[0], x1y1AtRef.x());
222 cornersLo[1] =
std::max(cornersLo[1], x2y1AtRef.x());
223 cornersLo[2] =
std::min(cornersLo[2], x1y1AtRef.y());
225 cornersHi[0] =
std::min(cornersHi[0], x1y2AtRef.x());
226 cornersHi[1] =
std::max(cornersHi[1], x2y2AtRef.x());
227 cornersHi[2] =
std::max(cornersHi[2], x1y2AtRef.y());
229 cornersZ[0] =
std::min(cornersZ[0], x1y1AtRef.z());
230 cornersZ[1] =
std::max(cornersZ[1], x1y1AtRef.z());
232 const LocalPoint lpOfCentre((cornersHi[0]+cornersHi[1])/2, (cornersLo[2]+cornersHi[2])/2, 0);
233 const auto gpOfCentre = refSurf.toGlobal(lpOfCentre);
234 auto bounds =
new TrapezoidalPlaneBounds((cornersLo[1]-cornersLo[0])/2, (cornersHi[1]-cornersHi[0])/2, (cornersHi[2]-cornersLo[2])/2, (cornersZ[1]-cornersZ[0])+0.5);
235 bp =
new BoundPlane(gpOfCentre, refSurf.rotation(), bounds);
243 for (
auto rl : rls ) ch->
add(rl);
void add(RPCRoll *rl)
Add Roll to the chamber which takes ownership.
const std::vector< double > & parameters(void) const
Give the parameters of the solid.
virtual float length() const =0
const DDLogicalPart & logicalPart() const
The logical-part of the current node in the filtered-view.
common ppss p3p6s2 common epss epspn46 common const1 w2
bool nextSibling()
set the current node to the next sibling ...
const DDRotationMatrix & rotation() const
The absolute rotation of the current node.
ROOT::Math::Rotation3D DDRotationMatrix
A DDRotationMatrix is currently implemented with a ROOT Rotation3D.
LocalPoint toLocal(const GlobalPoint &gp) const
Conversion to the R.F. of the GeomDet.
const Bounds & bounds() const
const DDSolid & solid(void) const
Returns a reference object of the solid being the shape of this LogicalPart.
const DDGeoHistory & geoHistory() const
The list of ancestors up to the root-node of the current node.
bool DDfetch(const DDsvalues_type *, DDValue &)
helper for retrieving DDValues from DDsvalues_type *.
void add(RPCRoll *roll)
Add a RPC roll to the Geometry.
ROOT::Math::DisplacementVector3D< ROOT::Math::Cartesian3D< double > > DDTranslation
ROOT::Math::DisplacementVector3D< ROOT::Math::Cartesian3D< double > > DD3Vector
A DD Translation is currently implemented with Root Vector3D.
std::map< RPCDetId, std::list< RPCRoll * > > chids
ESHandle< TrackerGeometry > geometry
bool firstChild()
set the current node to the first child ...
const DDTranslation & translation() const
The absolute translation of the current node.
std::vector< const DDsvalues_type * > specifics() const
const std::string & name() const
Returns the name.
int region() const
Region id: 0 for Barrel, +/-1 For +/- Endcap.