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FWViewContextMenuHandlerGL.h
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1 #ifndef Fireworks_Core_FWViewContextMenuHandlerBaseGL_h
2 #define Fireworks_Core_FWViewContextMenuHandlerBaseGL_h
3 
5 
6 class FWEveView;
7 class FWModelId;
8 
10 {
11 public:
13 
16  void select(int iEntryIndex, const FWModelId &id, int iX, int iY) override;
17 
18 private:
19  FWViewContextMenuHandlerGL(const FWViewContextMenuHandlerGL&) = delete; // stop default
20  const FWViewContextMenuHandlerGL& operator=(const FWViewContextMenuHandlerGL&) = delete; // stop default
21 
23 
25 };
26 
27 #endif
void select(int iEntryIndex, const FWModelId &id, int iX, int iY) override
const FWViewContextMenuHandlerGL & operator=(const FWViewContextMenuHandlerGL &)=delete
void init(FWViewContextMenuHandlerBase::MenuEntryAdder &, const FWModelId &id) override
Called when have to add entries to the context menu.