virtual float chiSquared() const
ParticleKinematicLinearizedTrackStateFactory linFactory
~VirtualKinematicParticle() override
RefCountedKinematicParticle refittedParticle(const KinematicState &state, float chi2, float ndf, KinematicConstraint *cons=0) const override
bool operator==(const KinematicParticle &other) const override
bool operator!=(const KinematicParticle &other) const override
VirtualKinematicParticle(const KinematicState &kineState, float &chiSquared, float °reesOfFr, KinematicConstraint *lastConstraint, ReferenceCountingPointer< KinematicParticle > previousParticle, KinematicStatePropagator *pr)
virtual KinematicConstraint * lastConstraint() const
RefCountedLinearizedTrackState particleLinearizedTrackState(const GlobalPoint &point) const override
KinematicStatePropagator * propagator
virtual ReferenceCountingPointer< KinematicParticle > previousParticle() const
KinematicState stateAtPoint(const GlobalPoint &point) const override