17 resTree->addParticle(fVertex, vtx, virtualParticle);
20 for(std::vector<RefCountedKinematicParticle>::const_iterator il = particles.begin(); il != particles.end(); il++)
22 if((*il)->previousParticle()->correspondingTree() !=
nullptr)
28 resTree->addTree(cdVertex, tree);
31 resTree->addParticle(vtx,ffVertex,*il);
void replaceCurrentParticle(RefCountedKinematicParticle newPart) const
KinematicVertexFactory vFactory
void movePointerToTheTop() const
RefCountedKinematicTree buildRealTree(const RefCountedKinematicParticle virtualParticle, const RefCountedKinematicVertex vtx, const std::vector< RefCountedKinematicParticle > &particles) const
static RefCountedKinematicVertex vertex(const VertexState &state, float totalChiSq, float degreesOfFr)