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LaserBeamsBarrel Class Reference

#include <LaserBeamsBarrel.h>

Inheritance diagram for LaserBeamsBarrel:

Public Member Functions

void GeneratePrimaries (G4Event *myEvent) override
 shoot optical photons into the detector at the beginning of an event More...
 
 LaserBeamsBarrel ()
 default constructor More...
 
 LaserBeamsBarrel (G4int nPhotonsInGun, G4int nPhotonsInBeam, G4double PhotonEnergy)
 constructor More...
 
void setOptPhotonPolar (G4double Angle)
 set the polarisation of the photons More...
 
 ~LaserBeamsBarrel () override
 destructor More...
 

Private Attributes

CLHEP::DRand48Engine * theDRand48Engine
 
G4int thenParticle
 
G4int thenParticleInGun
 
G4ParticleGun * theParticleGun
 
G4double thePhotonEnergy
 

Detailed Description

Define the LaserBeams which connect both TECs and TIB and TOB with eachother

Date
2007/06/11 14:44:28
Revision
1.3
Author
Maarten Thomas

Definition at line 21 of file LaserBeamsBarrel.h.

Constructor & Destructor Documentation

LaserBeamsBarrel::LaserBeamsBarrel ( )

default constructor

Definition at line 21 of file LaserBeamsBarrel.cc.

21  : theParticleGun(nullptr), theDRand48Engine(nullptr) {
22  G4int nPhotonsGun = 1;
23  G4int nPhotonsBeam = 1;
24  G4double Energy = 1.15 * eV;
25  // call constructor with options
26  LaserBeamsBarrel(nPhotonsGun, nPhotonsBeam, Energy);
27 }
LaserBeamsBarrel()
default constructor
G4ParticleGun * theParticleGun
CLHEP::DRand48Engine * theDRand48Engine
LaserBeamsBarrel::LaserBeamsBarrel ( G4int  nPhotonsInGun,
G4int  nPhotonsInBeam,
G4double  PhotonEnergy 
)

constructor

Definition at line 29 of file LaserBeamsBarrel.cc.

References setOptPhotonPolar(), theDRand48Engine, thenParticle, thenParticleInGun, theParticleGun, and thePhotonEnergy.

31  /* *********************************************************************** */
32  /* initialize and configure the particle gun */
33  /* *********************************************************************** */
34 
35  // the Photon energy
36  thePhotonEnergy = PhotonEnergy;
37 
38  // number of particles in the Laser beam
39  thenParticleInGun = nPhotonsInGun;
40 
41  // number of particles in one beam. ATTENTION: each beam contains
42  // nParticleInGun with the same startpoint and direction. nParticle gives the
43  // number of particles in the beam with a different startpoint. They are used
44  // to simulate the gaussian beamprofile of the Laser Beams.
45  thenParticle = nPhotonsInBeam;
46 
47  // create the particle gun
48  theParticleGun = new G4ParticleGun(thenParticleInGun);
49 
50  // default kinematics
51  G4ParticleTable *theParticleTable = G4ParticleTable::GetParticleTable();
52  G4ParticleDefinition *theOpticalPhoton = theParticleTable->FindParticle("opticalphoton");
53 
54  theParticleGun->SetParticleDefinition(theOpticalPhoton);
55  theParticleGun->SetParticleTime(0.0 * ns);
56  theParticleGun->SetParticlePosition(G4ThreeVector(-500.0 * cm, 0.0 * cm, 0.0 * cm));
57  theParticleGun->SetParticleMomentumDirection(G4ThreeVector(5.0, 3.0, 0.0));
58  theParticleGun->SetParticleEnergy(10.0 * keV);
59  setOptPhotonPolar(90.0);
60 
61  // initialize the random number engine
62  theDRand48Engine = new CLHEP::DRand48Engine();
63 }
G4double thePhotonEnergy
G4ParticleGun * theParticleGun
void setOptPhotonPolar(G4double Angle)
set the polarisation of the photons
CLHEP::DRand48Engine * theDRand48Engine
LaserBeamsBarrel::~LaserBeamsBarrel ( )
override

destructor

Definition at line 65 of file LaserBeamsBarrel.cc.

References theDRand48Engine, and theParticleGun.

65  {
66  if (theParticleGun != nullptr) {
67  delete theParticleGun;
68  }
69  if (theDRand48Engine != nullptr) {
70  delete theDRand48Engine;
71  }
72 }
G4ParticleGun * theParticleGun
CLHEP::DRand48Engine * theDRand48Engine

Member Function Documentation

void LaserBeamsBarrel::GeneratePrimaries ( G4Event *  myEvent)
override

shoot optical photons into the detector at the beginning of an event

Definition at line 74 of file LaserBeamsBarrel.cc.

References funct::cos(), M_PI, edm::RandomNumberGenerator::mySeed(), SurveyInfoScenario_cff::seed, setOptPhotonPolar(), funct::sin(), theDRand48Engine, thenParticle, theParticleGun, and thePhotonEnergy.

Referenced by LaserPrimaryGeneratorAction::GeneratePrimaries().

74  {
75  // this function is called at the beginning of an Event in
76  // LaserAlignment::upDate(const BeginOfEvent * myEvent)
77 
78  // use the random number generator service of the framework
80  unsigned int seed = rng->mySeed();
81 
82  // set the seed
83  theDRand48Engine->setSeed(seed);
84 
85  // number of LaserBeams
86  const G4int nLaserBeams = 8;
87 
88  // z position of the Laserdiodes (value from design drawings)
89  G4double LaserPositionZ = 1137.0 * mm;
90 
91  // Radius of the Laser ring
92  G4double LaserRingRadius = 564.0 * mm;
93 
94  // phi positions of the Laserdiodes (from CMS Note 2001/053 or from
95  // http://abbaneo.home.cern.ch/abbaneo/cms/layout)
96  G4double LaserPhi[nLaserBeams] = {G4double(7.0 / 112.0) * G4double(2.0 * M_PI),
97  G4double(23.0 / 112.0) * G4double(2.0 * M_PI),
98  G4double(33.0 / 112.0) * G4double(2.0 * M_PI),
99  G4double(49.0 / 112.0) * G4double(2.0 * M_PI),
100  G4double(65.0 / 112.0) * G4double(2.0 * M_PI),
101  G4double(77.0 / 112.0) * G4double(2.0 * M_PI),
102  G4double(93.0 / 112.0) * G4double(2.0 * M_PI),
103  G4double(103.0 / 112.0) * G4double(2.0 * M_PI)};
104 
105  // width of the LaserBeams
106  G4double LaserBeamSigmaX = 0.5 * mm;
107  G4double LaserBeamSigmaY = 0.5 * mm;
108 
109  // get the definition of the optical photon
110  G4ParticleTable *theParticleTable = G4ParticleTable::GetParticleTable();
111  G4ParticleDefinition *theOpticalPhoton = theParticleTable->FindParticle("opticalphoton");
112 
113  // loop over the LaserBeams
114  for (int theBeam = 0; theBeam < nLaserBeams; theBeam++) {
115  // code for forward and backward beam
116  // calculate x and y position of the current laser diode
117  G4double LaserPositionX = cos(LaserPhi[theBeam]) * LaserRingRadius;
118  G4double LaserPositionY = sin(LaserPhi[theBeam]) * LaserRingRadius;
119 
120  // loop over all the particles in one beam
121  for (int theParticle = 0; theParticle < thenParticle; theParticle++) {
122  // get randomnumbers and calculate the position
123  CLHEP::RandGaussQ aGaussObjX(*theDRand48Engine, LaserPositionX, LaserBeamSigmaX);
124  CLHEP::RandGaussQ aGaussObjY(*theDRand48Engine, LaserPositionY, LaserBeamSigmaY);
125 
126  G4double theXPosition = aGaussObjX.fire();
127  G4double theYPosition = aGaussObjY.fire();
128  G4double theZPosition = LaserPositionZ;
129 
130  // set the properties of the newly created particle
131  theParticleGun->SetParticleDefinition(theOpticalPhoton);
132  theParticleGun->SetParticleTime(0.0 * ns);
133  theParticleGun->SetParticlePosition(G4ThreeVector(theXPosition, theYPosition, theZPosition));
134  theParticleGun->SetParticleEnergy(thePhotonEnergy);
135 
136  // loop over both directions of the beam
137  for (int theDirection = 0; theDirection < 2; theDirection++) {
138  // shoot in both beam directions ...
139  if (theDirection == 0) // shoot in forward direction (+z)
140  {
141  theParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.0, 0.0, 1.0));
142  // set the polarization
143  setOptPhotonPolar(90.0);
144  // generate the particle
145  theParticleGun->GeneratePrimaryVertex(myEvent);
146  } else if (theDirection == 1) // shoot in backward direction (-z)
147  {
148  theParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.0, 0.0, -1.0));
149  // set the polarization
150  setOptPhotonPolar(90.0);
151  // generate the particle
152  theParticleGun->GeneratePrimaryVertex(myEvent);
153  }
154  } // end looop over both beam directions
155  } // end looop over particles in beam
156  } // end loop over beams
157 }
Sin< T >::type sin(const T &t)
Definition: Sin.h:22
G4double thePhotonEnergy
G4ParticleGun * theParticleGun
Cos< T >::type cos(const T &t)
Definition: Cos.h:22
virtual std::uint32_t mySeed() const =0
#define M_PI
void setOptPhotonPolar(G4double Angle)
set the polarisation of the photons
CLHEP::DRand48Engine * theDRand48Engine
void LaserBeamsBarrel::setOptPhotonPolar ( G4double  Angle)

set the polarisation of the photons

Definition at line 159 of file LaserBeamsBarrel.cc.

References funct::cos(), funct::sin(), mathSSE::sqrt(), and theParticleGun.

Referenced by GeneratePrimaries(), and LaserBeamsBarrel().

159  {
160  /* *********************************************************************** */
161  /* to get optical processes working properly, you have to make sure *
162  * that the photon polarisation is defined. */
163  /* *********************************************************************** */
164 
165  // first check if we have an optical photon
166  if (theParticleGun->GetParticleDefinition()->GetParticleName() != "opticalphoton") {
167  edm::LogWarning("SimLaserAlignment:LaserBeamsBarrel")
168  << "<LaserBeamsBarrel::setOptPhotonPolar()>: WARNING! The ParticleGun "
169  "is not an optical photon";
170  return;
171  }
172 
173  // G4cout << " AC1CMS: The ParticleGun is an " <<
174  // theParticleGun->GetParticleDefinition()->GetParticleName();
175  G4ThreeVector normal(1.0, 0.0, 0.0);
176  G4ThreeVector kphoton = theParticleGun->GetParticleMomentumDirection();
177  G4ThreeVector product = normal.cross(kphoton);
178  G4double modul2 = product * product;
179 
180  G4ThreeVector e_perpendicular(0.0, 0.0, 1.0);
181 
182  if (modul2 > 0.0) {
183  e_perpendicular = (1.0 / sqrt(modul2)) * product;
184  }
185 
186  G4ThreeVector e_parallel = e_perpendicular.cross(kphoton);
187 
188  G4ThreeVector polar = cos(Angle) * e_parallel + sin(Angle) * e_perpendicular;
189 
190  // G4cout << ", the polarization = " << polar << G4endl;
191  theParticleGun->SetParticlePolarization(polar);
192 }
Sin< T >::type sin(const T &t)
Definition: Sin.h:22
G4ParticleGun * theParticleGun
T sqrt(T t)
Definition: SSEVec.h:18
Cos< T >::type cos(const T &t)
Definition: Cos.h:22
Definition: Angle.h:17

Member Data Documentation

CLHEP::DRand48Engine* LaserBeamsBarrel::theDRand48Engine
private

Definition at line 45 of file LaserBeamsBarrel.h.

Referenced by GeneratePrimaries(), LaserBeamsBarrel(), and ~LaserBeamsBarrel().

G4int LaserBeamsBarrel::thenParticle
private

Definition at line 38 of file LaserBeamsBarrel.h.

Referenced by GeneratePrimaries(), and LaserBeamsBarrel().

G4int LaserBeamsBarrel::thenParticleInGun
private

Definition at line 37 of file LaserBeamsBarrel.h.

Referenced by LaserBeamsBarrel().

G4ParticleGun* LaserBeamsBarrel::theParticleGun
private
G4double LaserBeamsBarrel::thePhotonEnergy
private

Definition at line 39 of file LaserBeamsBarrel.h.

Referenced by GeneratePrimaries(), and LaserBeamsBarrel().