12 class TGLEmbeddedViewer;
41 void makeLegend(
void );
43 bool isPntInRng(
float x,
float y);
45 void rangeChanged(
int x);
47 void rnrHcalChanged();
49 void buildGLEventScene();
51 void voteMaxEtEVal(
const std::vector<reco::PFRecHit> *
hits);
53 void addHits(
const std::vector<reco::PFRecHit> *);
54 void addClusters(
const std::vector<reco::PFCluster> *);
55 void addTracks(
const std::vector<reco::PFRecTrack> *);
63 float phiMin() {
return phi() - m_range; }
64 float phiMax() {
return phi() + m_range; }
FWIntValueListener * m_sliderListener
TEveElementList * m_eventList
const reco::PFCandidate * m_candidate
Particle reconstructed by the particle flow algorithm.