15 #include "TEveTrack.h" 16 #include "TEveTrackPropagator.h" 62 t.fP = TEveVector( iData.
px(), iData.
py(), iData.
pz() );
65 TEveTrack* trk =
new TEveTrack(&t,
context().getTrackPropagator() );
const fireworks::Context & context() const
#define REGISTER_PROXYBUILDER_METHODS()
#define REGISTER_FWPROXYBUILDER(_name_, _type_, _purpose_, _view_)
static const int kAllRPZBits
void setupAddElement(TEveElement *el, TEveElement *parent, bool set_color=true) const
double px() const final
x coordinate of momentum vector
int charge() const final
electric charge
static const int kAll3DBits
const Point & vertex() const override
vertex position (overwritten by PF...)
double pz() const final
z coordinate of momentum vector
const FWPFCandidate3DProxyBuilder & operator=(const FWPFCandidate3DProxyBuilder &)=delete
double py() const final
y coordinate of momentum vector
void setTrackTypePF(const reco::PFCandidate &pfCand, TAttLine *track)
Particle reconstructed by the particle flow algorithm.
~FWPFCandidate3DProxyBuilder() override
FWPFCandidate3DProxyBuilder()