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RandomMultiParticlePGunProducer.h
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1 #ifndef IOMC_ParticleGuns_RandomMultiParticlePGunProducer_H
2 #define IOMC_ParticleGuns_RandomMultiParticlePGunProducer_H
3 
4 #include <vector>
6 
7 namespace edm {
8 
10 
11  public:
14 
15  void produce(Event &e, const EventSetup& es) override;
16 
17  private:
18 
19  // data members
20  std::vector<double> fProbParticle_;
21  std::vector<double> fProbP_;
22  double fMinP_;
23  double fMaxP_;
24  int fBinsP_;
25  double fDeltaP_;
26 
27  };
28 }
29 #endif
void produce(Event &e, const EventSetup &es) override
HLT enums.