1 #ifndef GEOMETRY_CALOTOPOLOGY_ECALBARRELHARDCODEDTOPOLOGY_H 2 #define GEOMETRY_CALOTOPOLOGY_ECALBARRELHARDCODEDTOPOLOGY_H 1 25 std::vector<DetId> vNeighborsDetId;
27 vNeighborsDetId.emplace_back(
DetId(nextId.
rawId()));
28 return vNeighborsDetId;
38 std::vector<DetId> vNeighborsDetId;
40 vNeighborsDetId.emplace_back(
DetId(nextId.
rawId()));
41 return vNeighborsDetId;
48 std::vector<DetId>
east(
const DetId&
id)
const override 51 std::vector<DetId> vNeighborsDetId;
53 vNeighborsDetId.emplace_back(
DetId(nextId.
rawId()));
54 return vNeighborsDetId;
61 std::vector<DetId>
west(
const DetId&
id)
const override 64 std::vector<DetId> vNeighborsDetId;
66 vNeighborsDetId.emplace_back(
DetId(nextId.
rawId()));
67 return vNeighborsDetId;
70 std::vector<DetId>
up(
const DetId& )
const override 72 std::cout <<
"EcalBarrelHardcodedTopology::up() not yet implemented" << std::endl;
73 std::vector<DetId> vNeighborsDetId;
74 return vNeighborsDetId;
77 std::vector<DetId>
down(
const DetId& )
const override 79 std::cout <<
"EcalBarrelHardcodedTopology::down() not yet implemented" << std::endl;
80 std::vector<DetId> vNeighborsDetId;
81 return vNeighborsDetId;
DetId goSouth(const DetId &id) const override
move the Topology south (decrement iphi)
DetId goNorth(const DetId &id) const override
move the Topology north (increment iphi)
DetId goEast(const DetId &id) const override
move the Topology east (negative ieta)
std::vector< DetId > up(const DetId &) const override
std::vector< DetId > south(const DetId &id) const override
std::vector< DetId > east(const DetId &id) const override
EBDetId incrementIphi(const EBDetId &) const
move the nagivator to larger iphi (wraps around the barrel)
constexpr uint32_t rawId() const
get the raw id
std::vector< DetId > north(const DetId &id) const override
EBDetId decrementIphi(const EBDetId &) const
move the nagivator to smaller iphi (wraps around the barrel)
std::vector< DetId > west(const DetId &id) const override
~EcalBarrelHardcodedTopology() override
DetId goWest(const DetId &id) const override
move the Topology west (positive ieta)
EBDetId incrementIeta(const EBDetId &) const
move the nagivator to larger ieta (more positive z) (stops at end of barrel and returns null) ...
std::vector< DetId > down(const DetId &) const override
EcalBarrelHardcodedTopology()
create a new Topology
EBDetId decrementIeta(const EBDetId &) const
move the nagivator to smaller ieta (more negative z) (stops at end of barrel and returns null) ...