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LaserBeamsTEC2 Class Reference

#include <LaserBeamsTEC2.h>

Inheritance diagram for LaserBeamsTEC2:

Public Member Functions

void GeneratePrimaries (G4Event *myEvent) override
 shoot optical photons into the detector at the beginning of an event More...
 
 LaserBeamsTEC2 ()
 default constructor More...
 
 LaserBeamsTEC2 (G4int nPhotonsInGun, G4int nPhotonsInBeam, G4double PhotonEnergy)
 constructor More...
 
void setOptPhotonPolar (G4double Angle)
 set the polarisation of the photons More...
 
 ~LaserBeamsTEC2 () override
 destructor More...
 

Private Attributes

CLHEP::DRand48Engine * theDRand48Engine
 
G4int thenParticle
 
G4int thenParticleInGun
 
G4ParticleGun * theParticleGun
 
G4double thePhotonEnergy
 

Detailed Description

Laser Beams in the left Endcap

Date
2007/06/11 14:44:28
Revision
1.3
Author
Maarten Thomas

Definition at line 21 of file LaserBeamsTEC2.h.

Constructor & Destructor Documentation

LaserBeamsTEC2::LaserBeamsTEC2 ( )

default constructor

Definition at line 21 of file LaserBeamsTEC2.cc.

21  : theParticleGun(nullptr), theDRand48Engine(nullptr) {
22  G4int nPhotonsGun = 1;
23  G4int nPhotonsBeam = 1;
24  G4double Energy = 1.15 * eV;
25  // call constructor with options
26  LaserBeamsTEC2(nPhotonsGun, nPhotonsBeam, Energy);
27 }
G4ParticleGun * theParticleGun
LaserBeamsTEC2()
default constructor
CLHEP::DRand48Engine * theDRand48Engine
LaserBeamsTEC2::LaserBeamsTEC2 ( G4int  nPhotonsInGun,
G4int  nPhotonsInBeam,
G4double  PhotonEnergy 
)

constructor

Definition at line 29 of file LaserBeamsTEC2.cc.

References setOptPhotonPolar(), theDRand48Engine, thenParticle, thenParticleInGun, theParticleGun, and thePhotonEnergy.

31  /* *********************************************************************** */
32  /* initialize and configure the particle gun */
33  /* *********************************************************************** */
34 
35  // the Photon energy
36  thePhotonEnergy = PhotonEnergy;
37 
38  // number of particles in the Laser beam
39  thenParticleInGun = nPhotonsInGun;
40 
41  // number of particles in one beam. ATTENTION: each beam contains
42  // nParticleInGun with the same startpoint and direction. nParticle gives the
43  // number of particles in the beam with a different startpoint. They are used
44  // to simulate the gaussian beamprofile of the Laser Beams.
45  thenParticle = nPhotonsInBeam;
46 
47  // create the particle gun
48  theParticleGun = new G4ParticleGun(thenParticleInGun);
49 
50  // default kinematics
51  G4ParticleTable *theParticleTable = G4ParticleTable::GetParticleTable();
52  G4ParticleDefinition *theOpticalPhoton = theParticleTable->FindParticle("opticalphoton");
53 
54  theParticleGun->SetParticleDefinition(theOpticalPhoton);
55  theParticleGun->SetParticleTime(0.0 * ns);
56  theParticleGun->SetParticlePosition(G4ThreeVector(-500.0 * cm, 0.0 * cm, 0.0 * cm));
57  theParticleGun->SetParticleMomentumDirection(G4ThreeVector(5.0, 3.0, 0.0));
58  theParticleGun->SetParticleEnergy(10.0 * keV);
59  setOptPhotonPolar(90.0);
60 
61  // initialize the random number engine
62  theDRand48Engine = new CLHEP::DRand48Engine();
63 }
void setOptPhotonPolar(G4double Angle)
set the polarisation of the photons
G4ParticleGun * theParticleGun
G4int thenParticleInGun
CLHEP::DRand48Engine * theDRand48Engine
G4double thePhotonEnergy
LaserBeamsTEC2::~LaserBeamsTEC2 ( )
override

destructor

Definition at line 65 of file LaserBeamsTEC2.cc.

References theDRand48Engine, and theParticleGun.

65  {
66  if (theParticleGun != nullptr) {
67  delete theParticleGun;
68  }
69  if (theDRand48Engine != nullptr) {
70  delete theDRand48Engine;
71  }
72 }
G4ParticleGun * theParticleGun
CLHEP::DRand48Engine * theDRand48Engine

Member Function Documentation

void LaserBeamsTEC2::GeneratePrimaries ( G4Event *  myEvent)
override

shoot optical photons into the detector at the beginning of an event

Definition at line 74 of file LaserBeamsTEC2.cc.

References funct::cos(), M_PI, edm::RandomNumberGenerator::mySeed(), SurveyInfoScenario_cff::seed, setOptPhotonPolar(), funct::sin(), theDRand48Engine, thenParticle, theParticleGun, and thePhotonEnergy.

Referenced by LaserPrimaryGeneratorAction::GeneratePrimaries().

74  {
75  // this function is called at the beginning of an Event in
76  // LaserAlignment::upDate(const BeginOfEvent * myEvent)
77 
78  // use the random number generator service of the framework
80  unsigned int seed = rng->mySeed();
81 
82  // set the seed
83  theDRand48Engine->setSeed(seed);
84 
85  // number of LaserRings and Laserdiodes
86  const G4int nLaserRings = 2;
87  const G4int nLaserBeams = 8;
88 
89  // z position of the sixth Tracker Endcap Disc, where the Laserdiodes are
90  // positioned
91  G4double LaserPositionZ = -2057.5 * mm;
92 
93  // Radius of the inner and outer Laser ring
94  G4double LaserRingRadius[nLaserRings] = {564.0 * mm, 840.0 * mm};
95 
96  // phi position of the first Laserdiode
97  G4double LaserPhi0 = 0.392699082;
98 
99  // width of the LaserBeams
100  G4double LaserRingSigmaX[nLaserRings] = {0.5 * mm, 0.5 * mm};
101  G4double LaserRingSigmaY[nLaserRings] = {0.5 * mm, 0.5 * mm};
102 
103  // get the definition of the optical photon
104  G4ParticleTable *theParticleTable = G4ParticleTable::GetParticleTable();
105  G4ParticleDefinition *theOpticalPhoton = theParticleTable->FindParticle("opticalphoton");
106 
107  // loop over the LaserRings
108  for (int theRing = 0; theRing < nLaserRings; theRing++) {
109  // loop over the LaserBeams
110  for (int theBeam = 0; theBeam < nLaserBeams; theBeam++) {
111  // code for forward and backward beam
112  // calculate the right phi for the current beam
113  G4double LaserPositionPhi = LaserPhi0 + G4double(theBeam * G4double(G4double(2 * M_PI) / nLaserBeams));
114 
115  // calculate x and y position for the current beam
116  G4double LaserPositionX = cos(LaserPositionPhi) * LaserRingRadius[theRing];
117  G4double LaserPositionY = sin(LaserPositionPhi) * LaserRingRadius[theRing];
118 
119  // loop over all the particles in one beam
120  for (int theParticle = 0; theParticle < thenParticle; theParticle++) {
121  // get randomnumbers and calculate the position
122  CLHEP::RandGaussQ aGaussObjX(*theDRand48Engine, LaserPositionX, LaserRingSigmaX[theRing]);
123  CLHEP::RandGaussQ aGaussObjY(*theDRand48Engine, LaserPositionY, LaserRingSigmaY[theRing]);
124 
125  G4double theXPosition = aGaussObjX.fire();
126  G4double theYPosition = aGaussObjY.fire();
127  G4double theZPosition = LaserPositionZ;
128 
129  // set the properties of the newly created particle
130  theParticleGun->SetParticleDefinition(theOpticalPhoton);
131  theParticleGun->SetParticleTime(0.0 * ns);
132  theParticleGun->SetParticlePosition(G4ThreeVector(theXPosition, theYPosition, theZPosition));
133  theParticleGun->SetParticleEnergy(thePhotonEnergy);
134 
135  // loop over both directions of the beam
136  for (int theDirection = 0; theDirection < 2; theDirection++) {
137  // shoot in both beam directions ...
138  if (theDirection == 0) // shoot in forward direction (+z)
139  {
140  theParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.0, 0.0, 1.0));
141  // set the polarization
142  setOptPhotonPolar(90.0);
143  // generate the particle
144  theParticleGun->GeneratePrimaryVertex(myEvent);
145  }
146 
147  if (theDirection == 1) // shoot in backward direction (-z)
148  {
149  theParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.0, 0.0, -1.0));
150  // set the polarization
151  setOptPhotonPolar(90.0);
152  // generate the particle
153  theParticleGun->GeneratePrimaryVertex(myEvent);
154  }
155  } // end loop over both beam directions
156  } // end loop over particles in beam
157  } // end loop over beams
158  } // end loop over rings
159 }
void setOptPhotonPolar(G4double Angle)
set the polarisation of the photons
G4ParticleGun * theParticleGun
Sin< T >::type sin(const T &t)
Definition: Sin.h:22
CLHEP::DRand48Engine * theDRand48Engine
Cos< T >::type cos(const T &t)
Definition: Cos.h:22
virtual std::uint32_t mySeed() const =0
#define M_PI
G4double thePhotonEnergy
void LaserBeamsTEC2::setOptPhotonPolar ( G4double  Angle)

set the polarisation of the photons

Definition at line 161 of file LaserBeamsTEC2.cc.

References funct::cos(), funct::sin(), mathSSE::sqrt(), and theParticleGun.

Referenced by GeneratePrimaries(), and LaserBeamsTEC2().

161  {
162  /* *********************************************************************** */
163  /* to get optical processes working properly, you have to make sure *
164  * that the photon polarisation is defined. */
165  /* *********************************************************************** */
166 
167  // first check if we have an optical photon
168  if (theParticleGun->GetParticleDefinition()->GetParticleName() != "opticalphoton") {
169  edm::LogWarning("SimLaserAlignment:LaserBeamsTEC2")
170  << "<LaserBeamsTEC2::setOptPhotonPolar()>: WARNING! The ParticleGun is "
171  "not an optical photon";
172  return;
173  }
174 
175  // G4cout << " AC1CMS: The ParticleGun is an " <<
176  // theParticleGun->GetParticleDefinition()->GetParticleName();
177  G4ThreeVector normal(1.0, 0.0, 0.0);
178  G4ThreeVector kphoton = theParticleGun->GetParticleMomentumDirection();
179  G4ThreeVector product = normal.cross(kphoton);
180  G4double modul2 = product * product;
181 
182  G4ThreeVector e_perpendicular(0.0, 0.0, 1.0);
183 
184  if (modul2 > 0.0) {
185  e_perpendicular = (1.0 / sqrt(modul2)) * product;
186  }
187 
188  G4ThreeVector e_parallel = e_perpendicular.cross(kphoton);
189 
190  G4ThreeVector polar = cos(Angle) * e_parallel + sin(Angle) * e_perpendicular;
191 
192  // G4cout << ", the polarization = " << polar << G4endl;
193  theParticleGun->SetParticlePolarization(polar);
194 }
G4ParticleGun * theParticleGun
Sin< T >::type sin(const T &t)
Definition: Sin.h:22
T sqrt(T t)
Definition: SSEVec.h:18
Cos< T >::type cos(const T &t)
Definition: Cos.h:22
Definition: Angle.h:17

Member Data Documentation

CLHEP::DRand48Engine* LaserBeamsTEC2::theDRand48Engine
private

Definition at line 45 of file LaserBeamsTEC2.h.

Referenced by GeneratePrimaries(), LaserBeamsTEC2(), and ~LaserBeamsTEC2().

G4int LaserBeamsTEC2::thenParticle
private

Definition at line 38 of file LaserBeamsTEC2.h.

Referenced by GeneratePrimaries(), and LaserBeamsTEC2().

G4int LaserBeamsTEC2::thenParticleInGun
private

Definition at line 37 of file LaserBeamsTEC2.h.

Referenced by LaserBeamsTEC2().

G4ParticleGun* LaserBeamsTEC2::theParticleGun
private
G4double LaserBeamsTEC2::thePhotonEnergy
private

Definition at line 39 of file LaserBeamsTEC2.h.

Referenced by GeneratePrimaries(), and LaserBeamsTEC2().