#include "FastSimulation/Utilities/interface/RandomEngineAndDistribution.h"
#include "FastSimulation/SimplifiedGeometryPropagator/interface/Particle.h"
#include "FastSimulation/SimplifiedGeometryPropagator/interface/SimplifiedGeometry.h"
#include "FastSimulation/SimplifiedGeometryPropagator/interface/Constants.h"
#include "FWCore/MessageLogger/interface/MessageLogger.h"
#include "FWCore/ParameterSet/interface/ParameterSet.h"
#include <cmath>
#include <memory>
#include <Math/AxisAngle.h>
#include "FastSimulation/SimplifiedGeometryPropagator/interface/InteractionModelFactory.h"
#include "FastSimulation/SimplifiedGeometryPropagator/interface/InteractionModel.h"
#include "DataFormats/Math/interface/LorentzVector.h"
#include "DataFormats/Math/interface/Vector3D.h"
Go to the source code of this file.
Classes | |
class | fastsim::MultipleScattering |
Implementation of multiple scattering in the tracker layers. More... | |
Namespaces | |
fastsim | |
Typedefs | |
typedef math::XYZVector | XYZVector |
Functions | |
static const fastsim::InteractionModelFactory::PMaker< fastsim::MultipleScattering > | s_maker__LINE__ ("fastsim::MultipleScattering") |
typedef math::XYZVector XYZVector |
Definition at line 29 of file MultipleScattering.cc.
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static |