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GsfMaterialEffectsAdapter.h
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1 #ifndef GsfMaterialEffectsAdapter_H_
2 #define GsfMaterialEffectsAdapter_H_
3 
7 
12 {
13  GsfMaterialEffectsAdapter* clone() const override
14  {
15  return new GsfMaterialEffectsAdapter(*this);
16  }
17 
18 public:
19 
20 
22  GsfMaterialEffectsUpdator(aMEUpdator.mass(),1),
23  theMEUpdator(aMEUpdator.clone()) {}
24 
26 
27 
28  // here comes the actual computation of the values
29  void compute (const TrajectoryStateOnSurface&, const PropagationDirection, Effect[]) const override;
30 
31 
32 private:
34 };
35 
36 #endif
DeepCopyPointerByClone< MaterialEffectsUpdator > theMEUpdator
PropagationDirection
void compute(const TrajectoryStateOnSurface &, const PropagationDirection, Effect[]) const override
GsfMaterialEffectsAdapter(const MaterialEffectsUpdator &aMEUpdator)
GsfMaterialEffectsAdapter * clone() const override