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FastTimeGeometryLoader.h
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1 #ifndef GeometryHGCalGeometryFastTimeGeometryLoader_h
2 #define GeometryHGCalGeometryFastTimeGeometryLoader_h
7 
9 
10 public:
12  typedef std::vector<float> ParmVec;
13 
16 
18 
19 private:
20  void buildGeom(const ParmVec&, const HepGeom::Transform3D&, const DetId&,
22 };
23 
24 #endif
CaloCellGeometry::CCGFloat CCGFloat
void buildGeom(const ParmVec &, const HepGeom::Transform3D &, const DetId &, const FastTimeTopology &, FastTimeGeometry *)
FastTimeGeometry * build(const FastTimeTopology &)
Definition: DetId.h:18
std::vector< float > ParmVec