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FakeFrameRotation.cc
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2 
3 Local3DPoint FakeFrameRotation::transformPoint(const Local3DPoint & point,const G4VPhysicalVolume*) const {
4  return Local3DPoint(point.x()*invcm,point.z()*invcm,-point.y()*invcm);
5 }
static constexpr double invcm
Definition: FrameRotation.h:13
T y() const
Definition: PV3DBase.h:63
Local3DPoint transformPoint(const Local3DPoint &, const G4VPhysicalVolume *v=nullptr) const final
T z() const
Definition: PV3DBase.h:64
Point3DBase< float, LocalTag > Local3DPoint
Definition: LocalPoint.h:9
T x() const
Definition: PV3DBase.h:62
*vegas h *****************************************************used in the default bin number in original ***version of VEGAS is ***a higher bin number might help to derive a more precise ***grade subtle point
Definition: invegas.h:5