1 #include "DD4hep/DetFactoryHelper.h" 4 #include <Math/Rotation3D.h> 5 #include <Math/AxisAngle.h> 6 #include <Math/DisplacementVector3D.h> 12 using DD3Vector = ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> >;
17 fUnitVector(
double theta,
double phi )
33 int n = args.
value<
int>(
"N");
34 int startCopyNo = args.
find(
"StartCopyNo") ? args.
value<
int>(
"StartCopyNo") : 1;
35 int incrCopyNo = args.
find(
"IncrCopyNo") ? args.
value<
int>(
"IncrCopyNo") : 1;
36 double rangeAngle = args.
value<
double>(
"RangeAngle");
37 double startAngle = args.
value<
double>(
"StartAngle");
39 vector<double> center = args.
value<vector<double> >(
"Center");
40 vector<double> rotateSolid = args.
value<vector<double> >(
"RotateSolid");
46 if( fabs( rangeAngle - 360.0_deg ) < 0.001_deg ) {
47 delta = rangeAngle/double( n );
49 delta = rangeAngle/double( n - 1 );
52 LogDebug(
"DDAlgorithm") <<
"debug: Parameters for positioning:: n " 53 << n <<
" Start, Range, Delta " 56 <<
" Radius " << radius <<
" Centre " << center[0]
57 <<
", " << center[1] <<
", " << center[2]
58 <<
", Rotate solid " << rotateSolid[0] <<
", " << rotateSolid[1]
59 <<
", " << rotateSolid[2];
60 LogDebug(
"DDAlgorithm") <<
"debug: Parent " << mother.name()
61 <<
"\tChild " << child.name() <<
" NameSpace " 64 Rotation3D solidRot = Rotation3D();
65 auto sz = rotateSolid.size();
68 LogDebug(
"DDAlgorithm" ) <<
"\trotateSolid must occur 3*n times (defining n subsequent rotations)\n" 69 <<
"\t currently it appears " << sz <<
" times!\n";
71 for(
unsigned int i = 0;
i < sz; ++
i )
73 if((
i > 180._deg ) || (
i < 0._deg ))
75 LogDebug(
"DDAlgorithm" ) <<
"\trotateSolid \'theta\' must be in range [0,180*deg]\n" 76 <<
"\t currently it is " <<
ConvertTo(
i, deg )
77 <<
"*deg in rotateSolid[" << double(
i) <<
"]!\n";
81 LogDebug(
"DDAlgorithm" ) <<
" rotsolid[" << i <<
"] axis=" << temp.Axis() <<
" rot.angle=" <<
ConvertTo( temp.Angle(), deg );
82 solidRot = temp * solidRot;
85 double theta = 90._deg;
86 int copy = startCopyNo;
87 double phi = startAngle;
88 for(
int i = 0;
i <
n; ++
i )
91 double phiy = phix + 90._deg;
95 string rotstr = ns.
nsName( child.name()) + std::to_string( phideg * 10. );
101 double xpos = radius *
cos( phi ) + center[0];
102 double ypos = radius *
sin( phi ) + center[1];
103 double zpos = center[2];
104 Position tran( xpos, ypos, zpos );
105 mother.placeVolume( child, copy, Transform3D( rotation, tran ));
106 LogDebug(
"DDAlgorithm") <<
"test " << child.name() <<
" number " 107 << copy <<
" positioned in " << mother.name() <<
" at "
dd4hep::Volume volume(const std::string &name, bool exc=true) const
#define ConvertTo(_x, _y)
Sin< T >::type sin(const T &t)
T value(const std::string &name) const
Geom::Theta< T > theta() const
dd4hep::Rotation3D makeRotation3D(double thetaX, double phiX, double thetaY, double phiY, double thetaZ, double phiZ)
static std::string nsName(const std::string &)
ROOT::Math::DisplacementVector3D< ROOT::Math::Cartesian3D< double > > DD3Vector
A DD Translation is currently implemented with Root Vector3D.
Cos< T >::type cos(const T &t)
std::string prepend(const std::string &) const
ROOT::Math::DisplacementVector3D< ROOT::Math::Cartesian3D< double > > DD3Vector
static long algorithm(Detector &, cms::DDParsingContext &ctxt, xml_h e, SensitiveDetector &)
Namespace of DDCMS conversion namespace.
const std::string & name() const
#define DECLARE_DDCMS_DETELEMENT(name, func)
const dd4hep::Rotation3D & rotation(const std::string &name) const
std::map< std::string, dd4hep::Rotation3D > rotations
bool find(const std::string &name) const
Check the existence of an argument by name.
ROOT::Math::AxisAngle DDAxisAngle
std::string parentName() const
Access value of rParent child node.