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TrackerFrameRotation.cc
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2 #include "G4SystemOfUnits.hh"
3 
4 Local3DPoint TrackerFrameRotation::transformPoint(const Local3DPoint & point,const G4VPhysicalVolume*) const {
5  return Local3DPoint(point.x()*invcm,point.y()*invcm,point.z()*invcm);
6 }
Local3DPoint transformPoint(const Local3DPoint &, const G4VPhysicalVolume *v=nullptr) const final
static constexpr double invcm
Definition: FrameRotation.h:12
T y() const
Definition: PV3DBase.h:63
T z() const
Definition: PV3DBase.h:64
Point3DBase< float, LocalTag > Local3DPoint
Definition: LocalPoint.h:9
T x() const
Definition: PV3DBase.h:62
*vegas h *****************************************************used in the default bin number in original ***version of VEGAS is ***a higher bin number might help to derive a more precise ***grade subtle point
Definition: invegas.h:5