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SimpleBarrelNavigableLayer.h
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1 #ifndef TkNavigation_SimpleBarrelNavigableLayer_H
2 #define TkNavigation_SimpleBarrelNavigableLayer_H
3 
4 #include "SimpleNavigableLayer.h"
5 
6 #include <vector>
7 
8 
13 
14 public:
15 
17  const BDLC& outerBLC,
18  const FDLC& outerLeftFL,
19  const FDLC& outerRightFL,
20  const MagneticField* field,
21  float epsilon,
22  bool checkCrossingSide=true);
23 
24 
25  // NavigableLayer interface
26  std::vector<const DetLayer*>
27  nextLayers( NavigationDirection direction) const override;
28 
29  std::vector<const DetLayer*>
30  nextLayers( const FreeTrajectoryState& fts,
31  PropagationDirection timeDirection) const override;
32 
33  std::vector<const DetLayer*>
34  compatibleLayers( NavigationDirection direction) const override;
35 
36  std::vector<const DetLayer*>
38  PropagationDirection dir) const override {
39  int counter=0;
40  return SimpleNavigableLayer::compatibleLayers(fts,dir,counter);
41  }
42 
43  void setAdditionalLink(const DetLayer*, NavigationDirection direction=insideOut) override;
44 
45  const DetLayer* detLayer() const override { return theDetLayer;}
46  void setDetLayer( const DetLayer* dl) override;
47 
48  void setInwardLinks(const BDLC& theBarrelv, const FDLC& theForwardv,TkLayerLess sorter = TkLayerLess(outsideIn)) override;
49 
50 private:
54 
57 
60 
65 
66 };
67 
68 #endif // SimpleBarrelNavigableLayer_H
#define dso_hidden
PropagationDirection
virtual void setInwardLinks(const BDLC &, const FDLC &, TkLayerLess sorter=TkLayerLess(outsideIn))=0
std::vector< const DetLayer * > compatibleLayers(const FreeTrajectoryState &fts, PropagationDirection dir) const override
std::vector< const ForwardDetLayer * > FDLC
virtual void setDetLayer(DetLayer const *dl)=0
std::vector< const DetLayer * > DLC
const DetLayer * detLayer() const override
virtual std::vector< const DetLayer * > nextLayers(NavigationDirection direction) const =0
virtual void setAdditionalLink(const DetLayer *, NavigationDirection direction=insideOut)=0
dbl *** dir
Definition: mlp_gen.cc:35
std::vector< const DetLayer * > compatibleLayers(const FreeTrajectoryState &fts, PropagationDirection timeDirection, int &counter) const final
std::vector< const BarrelDetLayer * > BDLC