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SimG4CMS
Tracker
src
FakeFrameRotation.cc
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1
#include "
SimG4CMS/Tracker/interface/FakeFrameRotation.h
"
2
#include "G4SystemOfUnits.hh"
3
4
Local3DPoint
FakeFrameRotation::transformPoint
(
const
Local3DPoint
&
point
,
const
G4VPhysicalVolume*)
const
{
5
return
Local3DPoint
(point.
x
()*
invcm
,point.
z
()*
invcm
,-point.
y
()*
invcm
);
6
}
FrameRotation::invcm
static constexpr double invcm
Definition:
FrameRotation.h:12
PV3DBase::y
T y() const
Definition:
PV3DBase.h:63
FakeFrameRotation::transformPoint
Local3DPoint transformPoint(const Local3DPoint &, const G4VPhysicalVolume *v=nullptr) const final
Definition:
FakeFrameRotation.cc:4
PV3DBase::z
T z() const
Definition:
PV3DBase.h:64
Local3DPoint
Point3DBase< float, LocalTag > Local3DPoint
Definition:
LocalPoint.h:9
FakeFrameRotation.h
Point3DBase< float, LocalTag >
PV3DBase::x
T x() const
Definition:
PV3DBase.h:62
point
*vegas h *****************************************************used in the default bin number in original ***version of VEGAS is ***a higher bin number might help to derive a more precise ***grade subtle point
Definition:
invegas.h:5
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