ReferenceCountingPointer< KinematicParticle > pState
~KinematicParticle() override
virtual float chiSquared() const
virtual float degreesOfFreedom() const
KinematicConstraint * lConstraint
virtual KinematicTree * correspondingTree() const
virtual bool operator<(const KinematicParticle &other) const
virtual void setTreePointer(KinematicTree *tr) const
virtual KinematicConstraint * lastConstraint() const
virtual KinematicState initialState() const
reco::TransientTrack refittedTransientTrack() const
virtual ReferenceCountingPointer< KinematicParticle > previousParticle() const
virtual KinematicState currentState() const