5 #include "G4StepPoint.hh" 6 #include "G4TouchableHistory.hh" 12 int theLevelPart= muonConstants.
getValue(
"level");
MuonG4Numbering * g4numbering
int getValue(const std::string &name) const
Local3DPoint transformPoint(const Local3DPoint &, const G4Step *) const override
Point3DBase< float, LocalTag > Local3DPoint
~MuonGEMFrameRotation() override
*vegas h *****************************************************used in the default bin number in original ***version of VEGAS is ***a higher bin number might help to derive a more precise ***grade subtle point
MuonGEMFrameRotation(const MuonDDDConstants &muonConstants)