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IsoDepositVetos.cc
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3 
4 #include <cmath>
5 #include <iostream>
6 
7 using namespace reco::isodeposit;
8 
9 bool ConeVeto::veto(double eta, double phi, float value) const {
10  return ( vetoDir_.deltaR2(Direction(eta,phi)) < dR2_ );
11 }
12 void ConeVeto::centerOn(double eta, double phi) {
13  vetoDir_ = Direction(eta,phi);
14 }
16 
17 bool ThresholdVeto::veto(double eta, double phi, float value) const {
18  return (value <= threshold_);
19 }
20 void ThresholdVeto::centerOn(double eta, double phi) { }
21 
23 
24 bool ThresholdVetoFromTransverse::veto(double eta, double phi, float value) const {
25  return ( value/sin(2*atan(exp(-eta))) <= threshold_); // convert Et to E
26 }
27 void ThresholdVetoFromTransverse::centerOn(double eta, double phi) { }
28 
30 
31 bool AbsThresholdVeto::veto(double eta, double phi, float value) const {
32  return ( fabs(value) <= threshold_);
33 }
34 void AbsThresholdVeto::centerOn(double eta, double phi) { }
35 
37 
38 bool AbsThresholdVetoFromTransverse::veto(double eta, double phi, float value) const {
39  return ( fabs(value/sin(2*atan(exp(-eta)))) <= threshold_); // convert Et to E
40 }
41 void AbsThresholdVetoFromTransverse::centerOn(double eta, double phi) { }
42 
44 
45 bool ConeThresholdVeto::veto(double eta, double phi, float value) const {
46  return (value <= threshold_) || ( vetoDir_.deltaR2(Direction(eta,phi)) < dR2_ );
47 }
48 void ConeThresholdVeto::centerOn(double eta, double phi) {
49  vetoDir_ = Direction(eta,phi);
50 }
51 
53 
54 AngleConeVeto::AngleConeVeto(const math::XYZVectorD& dir, double angle) : vetoDir_(dir.Unit()), cosTheta_(cos(angle)) {
55 }
57  vetoDir_ = math::RhoEtaPhiVectorD(1, dir.eta(), dir.phi()).Unit();
58 }
59 bool AngleConeVeto::veto(double eta, double phi, float value) const {
60  math::RhoEtaPhiVectorD tmp(1, eta, phi);
61  return ( vetoDir_.Dot(tmp.Unit()) > cosTheta_ );
62 }
63 void AngleConeVeto::centerOn(double eta, double phi) {
64  vetoDir_ = math::RhoEtaPhiVectorD(1, eta, phi).Unit();
65 }
66 
68 
69 AngleCone::AngleCone(const math::XYZVectorD& dir, double angle) : coneDir_(dir.Unit()), cosTheta_(cos(angle)) {
70 }
72  coneDir_ = math::RhoEtaPhiVectorD(1, dir.eta(), dir.phi()).Unit();
73 }
74 bool AngleCone::veto(double eta, double phi, float value) const {
75  math::RhoEtaPhiVectorD tmp(1, eta, phi);
76  return ( coneDir_.Dot(tmp.Unit()) < cosTheta_ );
77 }
78 void AngleCone::centerOn(double eta, double phi) {
79  coneDir_ = math::RhoEtaPhiVectorD(1, eta, phi).Unit();
80 }
81 
83 
85  vetoDir_(dir.eta(),dir.phi()), etaMin_(etaMin), etaMax_(etaMax), phiMin_(phiMin), phiMax_(phiMax) {
86 }
87 
89  vetoDir_(dir.eta(),dir.phi()), etaMin_(etaMin), etaMax_(etaMax), phiMin_(phiMin), phiMax_(phiMax) {
90 }
91 
92 bool RectangularEtaPhiVeto::veto(double eta, double phi, float value) const {
93  //vetoDir_.phi() is already [0,2*M_PI], make sure the vetoDir phi is
94  //also assuming that the etaMin_ and etaMax_ are set correctly by user
95  //or possible user only wants a limit in one directions
96  //so should be able to set phi or eta to something extreme (-100,100) e.g.
97  double dPhi = phi - vetoDir_.phi();
98  double dEta = eta - vetoDir_.eta();
99  while( dPhi < -M_PI ) dPhi += 2*M_PI;
100  while( dPhi >= M_PI ) dPhi -= 2*M_PI;
101  return (etaMin_ < dEta) && (dEta < etaMax_) &&
102  (phiMin_ < dPhi) && (dPhi < phiMax_);
103 }
104 
105 void RectangularEtaPhiVeto::centerOn(double eta, double phi) {
106  vetoDir_ = Direction(eta,phi);
107 }
bool veto(double eta, double phi, float value) const override
Return "true" if a deposit at specific (eta,phi) with that value must be vetoed in the sum...
void centerOn(double eta, double phi) override
bool veto(double eta, double phi, float value) const override
Return "true" if a deposit at specific (eta,phi) with that value must be vetoed in the sum...
Sin< T >::type sin(const T &t)
Definition: Sin.h:22
void centerOn(double eta, double phi) override
void centerOn(double eta, double phi) override
AngleCone(const math::XYZVectorD &dir, double angle)
bool veto(double eta, double phi, float value) const override
Return "true" if a deposit at specific (eta,phi) with that value must be vetoed in the sum...
void centerOn(double eta, double phi) override
bool veto(double eta, double phi, float value) const override
Return "true" if a deposit at specific (eta,phi) with that value must be vetoed in the sum...
double deltaR2(const Direction &dir2) const
bool veto(double eta, double phi, float value) const override
Return "true" if a deposit at specific (eta,phi) with that value must be vetoed in the sum...
bool veto(double eta, double phi, float value) const override
Return "true" if a deposit at specific (eta,phi) with that value must be vetoed in the sum...
ROOT::Math::DisplacementVector3D< ROOT::Math::Cartesian3D< double > > XYZVectorD
spatial vector with cartesian internal representation
Definition: Vector3D.h:8
Cos< T >::type cos(const T &t)
Definition: Cos.h:22
void centerOn(double eta, double phi) override
Definition: value.py:1
void centerOn(double eta, double phi) override
void centerOn(double eta, double phi) override
#define M_PI
AngleConeVeto(const math::XYZVectorD &dir, double angle)
bool veto(double eta, double phi, float value) const override
Return "true" if a deposit at specific (eta,phi) with that value must be vetoed in the sum...
std::vector< std::vector< double > > tmp
Definition: MVATrainer.cc:100
RectangularEtaPhiVeto(const math::XYZVectorD &dir, double etaMin, double etaMax, double phiMin, double phiMax)
bool veto(double eta, double phi, float value) const override
Return "true" if a deposit at specific (eta,phi) with that value must be vetoed in the sum...
void centerOn(double eta, double phi) override
void centerOn(double eta, double phi) override
dbl *** dir
Definition: mlp_gen.cc:35
bool veto(double eta, double phi, float value) const override
Return "true" if a deposit at specific (eta,phi) with that value must be vetoed in the sum...
ROOT::Math::DisplacementVector3D< ROOT::Math::CylindricalEta3D< double > > RhoEtaPhiVectorD
spatial vector with cylindrical internal representation using pseudorapidity
Definition: Vector3D.h:10
T angle(T x1, T y1, T z1, T x2, T y2, T z2)
Definition: angle.h:11