8 const TEveVector &v3,
const TEveVector &v4 );
9 TEveVector
cross(
const TEveVector &v1,
const TEveVector &v2 );
12 float dot(
const TEveVector &v1,
const TEveVector &v2 );
TEveVector cross(const TEveVector &v1, const TEveVector &v2)
float linearInterpolation(const TEveVector &p1, const TEveVector &p2, float r)
bool checkIntersect(const TEveVector &vec, float r)
float calculateEt(const TEveVector ¢re, float e)
TEveVector calculateCentre(const float *vertices)
float dot(const TEveVector &v1, const TEveVector &v2)
TEveVector lineCircleIntersect(const TEveVector &v1, const TEveVector &v2, float r)
TEveVector lineLineIntersect(const TEveVector &v1, const TEveVector &v2, const TEveVector &v3, const TEveVector &v4)