6 #include "G4StepPoint.hh" 7 #include "G4TouchableHistory.hh" 13 int theLevelPart= muonConstants.
getValue(
"level");
29 edm::LogVerbatim(
"MuonME0FrameRotation")<<
"MuonME0FrameRotation transformPoint :: Local3DPoint (" <<point.
x()<<
","<<point.
z()<<
","<<-point.
y()<<
")" ;
virtual ~MuonME0FrameRotation()
int getValue(const std::string &name) const
MuonG4Numbering * g4numbering
Point3DBase< float, LocalTag > Local3DPoint
MuonME0FrameRotation(const MuonDDDConstants &muonConstants)
virtual Local3DPoint transformPoint(const Local3DPoint &, const G4Step *) const
*vegas h *****************************************************used in the default bin number in original ***version of VEGAS is ***a higher bin number might help to derive a more precise ***grade subtle point