#include "DataFormats/GeometryVector/interface/Basic2DVector.h"
#include "DataFormats/GeometryVector/interface/Theta.h"
#include "DataFormats/GeometryVector/interface/Phi.h"
#include "DataFormats/GeometryVector/interface/PreciseFloatType.h"
#include "DataFormats/GeometryVector/interface/CoordinateSets.h"
#include "DataFormats/Math/interface/ExtVec.h"
#include <iosfwd>
#include <cmath>
#include "Basic3DVectorLD.h"
Go to the source code of this file.
Classes | |
class | Basic3DVector< T > |
Namespaces | |
detailsBasic3DVector | |
geometryDetails | |
Typedefs | |
typedef Basic3DVector< double > | Basic3DVectorD |
typedef Basic3DVector< float > | Basic3DVectorF |
typedef Geom::Cylindrical2Cartesian< T > | Cylindrical |
typedef Vec4< T > | MathVector |
typedef Spherical | Polar |
typedef T | ScalarType |
typedef Geom::Spherical2Cartesian< T > | Spherical |
typedef Vec4< T > | VectorType |
Functions | |
float | detailsBasic3DVector::__attribute__ ((always_inline)) __attribute__((pure)) eta(float x |
template<typename T > | |
class Basic3DVector | __attribute__ ((aligned(16))) |
T | barePhi () const |
T | bareTheta () const |
Basic3DVector () | |
Basic3DVector (const Basic3DVector &p) | |
Copy constructor from same type. Should not be needed but for gcc bug 12685. More... | |
template<class U > | |
Basic3DVector (const Basic3DVector< U > &p) | |
Copy constructor and implicit conversion from Basic3DVector of different precision. More... | |
Basic3DVector (const Basic2DVector< T > &p) | |
constructor from 2D vector (X and Y from 2D vector, z set to zero) More... | |
template<class OtherPoint > | |
Basic3DVector (const OtherPoint &p) | |
Basic3DVector (MathVector const &iv) | |
template<class U > | |
Basic3DVector (Vec4< U > const &iv) | |
Basic3DVector (const T &x, const T &y, const T &z, const T &w=0) | |
construct from cartesian coordinates More... | |
template<typename U > | |
Basic3DVector (const Geom::Theta< U > &theta, const Geom::Phi< U > &phi, const T &r) | |
Basic3DVector | cross (const Basic3DVector &lh) const |
Vector product, or "cross" product, with a vector of same type. More... | |
template<class U > | |
Basic3DVector< typename PreciseFloatType< T, U >::Type > | cross (const Basic3DVector< U > &lh) const |
T | dot (const Basic3DVector &rh) const |
Scalar product, or "dot" product, with a vector of same type. More... | |
template<class U > | |
PreciseFloatType< T, U >::Type | dot (const Basic3DVector< U > &lh) const |
T | eta () const |
T | mag () const |
The vector magnitude. Equivalent to sqrt(vec.mag2()) More... | |
T | mag2 () const |
The vector magnitude squared. Equivalent to vec.dot(vec) More... | |
MathVector const & | mathVector () const |
template<class T > | |
T | operator* (const Basic3DVector< T > &v1, const Basic3DVector< T > &v2) |
scalar product of vectors of same precision More... | |
template<class T , class U > | |
PreciseFloatType< T, U >::Type | operator* (const Basic3DVector< T > &v1, const Basic3DVector< U > &v2) |
scalar product of vectors of different precision More... | |
template<class T > | |
Basic3DVector< T > | operator* (const Basic3DVector< T > &v, T t) |
template<class T > | |
Basic3DVector< T > | operator* (T t, const Basic3DVector< T > &v) |
Same as operator*( Vector, Scalar) More... | |
template<class T , typename S > | |
Basic3DVector< T > | operator* (S t, const Basic3DVector< T > &v) |
template<class T , typename S > | |
Basic3DVector< T > | operator* (const Basic3DVector< T > &v, S t) |
Basic3DVector & | operator*= (T t) |
Scaling by a scalar value (multiplication) More... | |
template<class T > | |
Basic3DVector< T > | operator+ (const Basic3DVector< T > &a, const Basic3DVector< T > &b) |
vector sum and subtraction of vectors of possibly different precision More... | |
template<class T , class U > | |
Basic3DVector< typename PreciseFloatType< T, U >::Type > | operator+ (const Basic3DVector< T > &a, const Basic3DVector< U > &b) |
template<class U > | |
Basic3DVector & | operator+= (const Basic3DVector< U > &p) |
template<class T > | |
Basic3DVector< T > | operator- (const Basic3DVector< T > &a, const Basic3DVector< T > &b) |
template<class T , class U > | |
Basic3DVector< typename PreciseFloatType< T, U >::Type > | operator- (const Basic3DVector< T > &a, const Basic3DVector< U > &b) |
Basic3DVector | operator- () const |
Unary minus, returns a vector with components (-x(),-y(),-z()) More... | |
template<class U > | |
Basic3DVector & | operator-= (const Basic3DVector< U > &p) |
template<class T > | |
Basic3DVector< T > | operator/ (const Basic3DVector< T > &v, T t) |
template<class T , typename S > | |
Basic3DVector< T > | operator/ (const Basic3DVector< T > &v, S s) |
Basic3DVector & | operator/= (T t) |
Scaling by a scalar value (division) More... | |
template<class T > | |
std::ostream & | operator<< (std::ostream &s, const Basic3DVector< T > &v) |
simple text output to standard streams More... | |
bool | operator== (const Basic3DVector &rh) const |
T | operator[] (int i) const |
T | perp () const |
Magnitude of transverse component. More... | |
T | perp2 () const |
Squared magnitude of transverse component. More... | |
Geom::Phi< T > | phi () const |
std::ostream & | geometryDetails::print3D (std::ostream &s, double x, double y, double z) |
Geom::Theta< T > | theta () const |
T | transverse () const |
Another name for perp() More... | |
Basic3DVector | unit () const |
T | w () const |
T | x () const |
Cartesian x coordinate. More... | |
Basic2DVector< T > | xy () const |
T | y () const |
Cartesian y coordinate. More... | |
T | z () const |
Cartesian z coordinate. More... | |
Variables | |
Vec4< T > | v |
float float | detailsBasic3DVector::y |
float float float | detailsBasic3DVector::z { float t(z/std::sqrt(x*x+y*y)) |
typedef Basic3DVector<double> Basic3DVectorD |
Definition at line 326 of file extBasic3DVector.h.
typedef Basic3DVector<float> Basic3DVectorF |
Definition at line 325 of file extBasic3DVector.h.
typedef Geom::Cylindrical2Cartesian<T> Cylindrical |
Definition at line 168 of file extBasic3DVector.h.
typedef Vec4<T> MathVector |
Definition at line 167 of file extBasic3DVector.h.
Definition at line 170 of file extBasic3DVector.h.
typedef T ScalarType |
Definition at line 165 of file extBasic3DVector.h.
typedef Geom::Spherical2Cartesian<T> Spherical |
Definition at line 169 of file extBasic3DVector.h.
typedef Vec4<T> VectorType |
Definition at line 166 of file extBasic3DVector.h.
class Basic3DVector __attribute__ | ( | (aligned(16)) | ) |
T __attribute__::barePhi | ( | ) | const |
Azimuthal angle. The value is returned in radians, in the range (-pi,pi]. Same precision as the system atan2(x,y) function. The return type is Geom::Phi<T>, see it's documentation.
Definition at line 274 of file extBasic3DVector.h.
Referenced by Basic3DVector< float >::phi().
T __attribute__::bareTheta | ( | ) | const |
Polar angle. The value is returned in radians, in the range [0,pi] Same precision as the system atan2(x,y) function. The return type is Geom::Phi<T>, see it's documentation.
Definition at line 281 of file extBasic3DVector.h.
__attribute__::Basic3DVector | ( | ) |
default constructor uses default constructor of T to initialize the components. For built-in floating-point types this means initialization to zero??? (force init to 0)
Definition at line 176 of file extBasic3DVector.h.
Referenced by Basic3DVector< float >::operator-().
__attribute__::Basic3DVector | ( | const Basic3DVector & | p | ) |
Copy constructor from same type. Should not be needed but for gcc bug 12685.
Definition at line 179 of file extBasic3DVector.h.
__attribute__::Basic3DVector | ( | const Basic3DVector< U > & | p | ) |
Copy constructor and implicit conversion from Basic3DVector of different precision.
Definition at line 184 of file extBasic3DVector.h.
__attribute__::Basic3DVector | ( | const Basic2DVector< T > & | p | ) |
constructor from 2D vector (X and Y from 2D vector, z set to zero)
Definition at line 189 of file extBasic3DVector.h.
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explicit |
Explicit constructor from other (possibly unrelated) vector classes The only constraint on the argument type is that it has methods x(), y() and z(), and that these methods return a type convertible to T. Examples of use are
construction from a Basic3DVector with different precision
construction from a Hep3Vector
construction from a coordinate system converter
Definition at line 202 of file extBasic3DVector.h.
__attribute__::Basic3DVector | ( | MathVector const & | iv | ) |
Definition at line 207 of file extBasic3DVector.h.
__attribute__::Basic3DVector | ( | Vec4< U > const & | iv | ) |
Definition at line 211 of file extBasic3DVector.h.
construct from cartesian coordinates
Definition at line 215 of file extBasic3DVector.h.
__attribute__::Basic3DVector | ( | const Geom::Theta< U > & | theta, |
const Geom::Phi< U > & | phi, | ||
const T & | r | ||
) |
Deprecated construct from polar coordinates, use
Basic3DVector<T>( Basic3DVector<T>::Polar( theta, phi, r)) instead.
Definition at line 223 of file extBasic3DVector.h.
Basic3DVector __attribute__::cross | ( | const Basic3DVector & | lh | ) | const |
Vector product, or "cross" product, with a vector of same type.
Definition at line 348 of file extBasic3DVector.h.
Basic3DVector<typename PreciseFloatType<T,U>::Type> __attribute__::cross | ( | const Basic3DVector< U > & | lh | ) | const |
Vector (or cross) product with a vector of different precision. The product is computed without loss of precision. The type of the returned vector is the more precise of the types of the two vectors.
Definition at line 360 of file extBasic3DVector.h.
T __attribute__::dot | ( | const Basic3DVector & | rh | ) | const |
Scalar product, or "dot" product, with a vector of same type.
Definition at line 332 of file extBasic3DVector.h.
Referenced by Basic3DVector< float >::dot(), and Basic3DVector< float >::mag2().
PreciseFloatType<T,U>::Type __attribute__::dot | ( | const Basic3DVector< U > & | lh | ) | const |
Scalar (or dot) product with a vector of different precision. The product is computed without loss of precision. The type of the returned scalar is the more precise of the scalar types of the two vectors.
Definition at line 342 of file extBasic3DVector.h.
T __attribute__::eta | ( | ) | const |
Pseudorapidity. Does not check for zero transverse component; in this case the behavior is as for divide-by zero, i.e. system-dependent.
Definition at line 289 of file extBasic3DVector.h.
Referenced by Basic3DVector< float >::eta().
T __attribute__::mag | ( | ) | const |
The vector magnitude. Equivalent to sqrt(vec.mag2())
Definition at line 259 of file extBasic3DVector.h.
T __attribute__::mag2 | ( | ) | const |
The vector magnitude squared. Equivalent to vec.dot(vec)
Definition at line 256 of file extBasic3DVector.h.
Referenced by Basic3DVector< float >::mag(), and Basic3DVector< float >::unit().
MathVector & mathVector | ( | ) | const |
Definition at line 229 of file extBasic3DVector.h.
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inline |
scalar product of vectors of same precision
Definition at line 271 of file extBasic3DVector.h.
References Basic3DVector< T >::dot().
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inline |
scalar product of vectors of different precision
Definition at line 277 of file extBasic3DVector.h.
References Basic3DVector< T >::dot().
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inline |
Multiplication by scalar, does not change the precision of the vector. The return type is the same as the type of the vector argument.
Definition at line 286 of file extBasic3DVector.h.
References lumiQTWidget::t, and Basic3DVector< T >::v.
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inline |
Same as operator*( Vector, Scalar)
Definition at line 292 of file extBasic3DVector.h.
References lumiQTWidget::t, and Basic3DVector< T >::v.
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inline |
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inline |
Basic3DVector& __attribute__::operator*= | ( | T | t | ) |
Scaling by a scalar value (multiplication)
Definition at line 319 of file extBasic3DVector.h.
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inline |
vector sum and subtraction of vectors of possibly different precision
Definition at line 246 of file extBasic3DVector.h.
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inline |
Definition at line 257 of file extBasic3DVector.h.
Basic3DVector& __attribute__::operator+= | ( | const Basic3DVector< U > & | p | ) |
Operator += with a Basic3DVector of possibly different precision.
Definition at line 302 of file extBasic3DVector.h.
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inline |
Definition at line 251 of file extBasic3DVector.h.
References Basic3DVector< T >::v.
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inline |
Definition at line 264 of file extBasic3DVector.h.
Basic3DVector __attribute__::operator- | ( | ) | const |
Unary minus, returns a vector with components (-x(),-y(),-z())
Definition at line 316 of file extBasic3DVector.h.
Basic3DVector& __attribute__::operator-= | ( | const Basic3DVector< U > & | p | ) |
Operator -= with a Basic3DVector of possibly different precision.
Definition at line 310 of file extBasic3DVector.h.
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inline |
Division by scalar, does not change the precision of the vector. The return type is the same as the type of the vector argument.
Definition at line 313 of file extBasic3DVector.h.
References lumiQTWidget::t, and Basic3DVector< T >::v.
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inline |
Definition at line 318 of file extBasic3DVector.h.
Basic3DVector& __attribute__::operator/= | ( | T | t | ) |
Scaling by a scalar value (division)
Definition at line 325 of file extBasic3DVector.h.
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inline |
simple text output to standard streams
Definition at line 238 of file extBasic3DVector.h.
References geometryDetails::print3D(), alignCSCRings::s, and v.
bool __attribute__::operator== | ( | const Basic3DVector & | rh | ) | const |
Definition at line 250 of file extBasic3DVector.h.
T & operator[] | ( | int | i | ) | const |
Definition at line 232 of file extBasic3DVector.h.
References geometryDetails::print3D(), alignCSCRings::s, x(), detailsBasic3DVector::y, and detailsBasic3DVector::z.
Referenced by edm::DetSetRefVector< Phase2ITPixelCluster >::DetSetRefVector(), JetCorrectorParametersCollection::JetCorrectorParametersCollection(), EBHitResponse::keepBlank(), METCorrectorParametersCollection::METCorrectorParametersCollection(), MEtXYcorrectParametersCollection::MEtXYcorrectParametersCollection(), OrderedMultiHits::operator[](), OrderedHitPairs::operator[](), OrderedHitTriplets::operator[](), OrderedHitSeeds::operator[](), OrderedLaserHitPairs::operator[](), ReadMapType< std::map< std::string, double > >::operator[](), METCorrectorParametersCollection::operator[](), MEtXYcorrectParametersCollection::operator[](), JetCorrectorParametersCollection::operator[](), edm::SortedCollection< EcalRecHit >::pop_back(), memory::reg(), edm::DetSetVector< TotemRPLocalTrack::FittedRecHit >::reserve(), and mathSSE::Vec2< T >::Vec2().
T __attribute__::perp | ( | ) | const |
Magnitude of transverse component.
Definition at line 265 of file extBasic3DVector.h.
Referenced by Basic3DVector< float >::bareTheta(), Basic3DVector< float >::theta(), and Basic3DVector< float >::transverse().
T __attribute__::perp2 | ( | ) | const |
Squared magnitude of transverse component.
Definition at line 262 of file extBasic3DVector.h.
Referenced by Basic3DVector< float >::perp().
Definition at line 275 of file extBasic3DVector.h.
Geom::Theta<T> __attribute__::theta | ( | ) | const |
Definition at line 282 of file extBasic3DVector.h.
T __attribute__::transverse | ( | ) | const |
Basic3DVector __attribute__::unit | ( | ) | const |
Unit vector parallel to this. If mag() is zero, a zero vector is returned.
Definition at line 294 of file extBasic3DVector.h.
T __attribute__::w | ( | ) | const |
Definition at line 245 of file extBasic3DVector.h.
Referenced by Basic3DVector< float >::Basic3DVector().
T __attribute__::x | ( | ) | const |
Cartesian x coordinate.
Definition at line 237 of file extBasic3DVector.h.
Basic2DVector<T> __attribute__::xy | ( | ) | const |
Definition at line 247 of file extBasic3DVector.h.
Referenced by Basic3DVector< float >::xy().
T __attribute__::y | ( | ) | const |
T __attribute__::z | ( | ) | const |
Definition at line 366 of file extBasic3DVector.h.
Referenced by Basic3DVector< float >::Basic3DVector(), Basic3DVector< float >::dot(), Basic3DVector< float >::mag2(), Basic3DVector< float >::mathVector(), Basic3DVector< float >::operator*=(), Basic3DVector< float >::operator-(), Basic3DVector< float >::operator-=(), operator<<(), Basic3DVector< float >::operator==(), Basic3DVector< float >::operator[](), Basic3DVector< float >::perp2(), Basic3DVector< float >::w(), Basic3DVector< float >::x(), Basic3DVector< float >::xy(), Basic3DVector< float >::y(), and Basic3DVector< float >::z().