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StandardFrameRotation Class Reference

#include <StandardFrameRotation.h>

Inheritance diagram for StandardFrameRotation:
FrameRotation

Public Member Functions

virtual Local3DPoint transformPoint (Local3DPoint &, G4VPhysicalVolume *) const
 
virtual ~StandardFrameRotation ()=default
 
- Public Member Functions inherited from FrameRotation
virtual ~FrameRotation ()=default
 

Detailed Description

To be used for test beam etc. Note: if the sensitive detecor is created without an organization, force this one

Definition at line 13 of file StandardFrameRotation.h.

Constructor & Destructor Documentation

virtual StandardFrameRotation::~StandardFrameRotation ( )
virtualdefault

Member Function Documentation

Local3DPoint StandardFrameRotation::transformPoint ( Local3DPoint point,
G4VPhysicalVolume *  v = 0 
) const
virtual

Implements FrameRotation.

Definition at line 4 of file StandardFrameRotation.cc.

References PV3DBase< T, PVType, FrameType >::x(), PV3DBase< T, PVType, FrameType >::y(), and PV3DBase< T, PVType, FrameType >::z().

4  {
5  return Local3DPoint(point.x()/cm,point.y()/cm,point.z()/cm);
6 }
T y() const
Definition: PV3DBase.h:63
T z() const
Definition: PV3DBase.h:64
Point3DBase< float, LocalTag > Local3DPoint
Definition: LocalPoint.h:9
T x() const
Definition: PV3DBase.h:62