#include <stdexcept>
#include <boost/bind.hpp>
#include <memory>
#include "TGLViewer.h"
#include "TGLScenePad.h"
#include "TEveManager.h"
#include "TEveElement.h"
#include "TEveScene.h"
#include "TEveProjections.h"
#include "TEveProjectionAxes.h"
#include "TGLabel.h"
#include "TEveProjectionManager.h"
#include "TEveCalo.h"
#include "Fireworks/Core/interface/FWRPZView.h"
#include "Fireworks/Core/interface/FWRPZViewGeometry.h"
#include "Fireworks/Core/interface/FWBeamSpot.h"
#include "Fireworks/Core/interface/Context.h"
#include "Fireworks/Core/interface/fwLog.h"
#include "Fireworks/Core/interface/FWViewContext.h"
#include "Fireworks/Core/interface/FWViewEnergyScale.h"
#include "Fireworks/Core/interface/CmsShowViewPopup.h"
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