1 #ifndef Fireworks_Core_CmsAnnotation_h
2 #define Fireworks_Core_CmsAnnotation_h
4 #include "TGLOverlay.h"
14 CmsAnnotation(TGLViewerBase *parent, Float_t posx, Float_t posy);
23 virtual void Render(TGLRnrCtx& rnrCtx);
25 virtual Bool_t
MouseEnter(TGLOvlSelectRecord& selRec);
26 virtual Bool_t
Handle(TGLRnrCtx& rnrCtx, TGLOvlSelectRecord& selRec,
virtual void MouseLeave()
virtual void setFrom(const FWConfiguration &)
void setAllowDestroy(bool x)
const CmsAnnotation & operator=(const CmsAnnotation &)
bool getAllowDestroy() const
virtual void Render(TGLRnrCtx &rnrCtx)
virtual void addTo(FWConfiguration &) const
CmsAnnotation(TGLViewerBase *parent, Float_t posx, Float_t posy)
How EventSelector::AcceptEvent() decides whether to accept an event for output otherwise it is excluding the probing of A single or multiple positive and the trigger will pass if any such matching triggers are PASS or EXCEPTION[A criterion thatmatches no triggers at all is detected and causes a throw.] A single negative with an expectation of appropriate bit checking in the decision and the trigger will pass if any such matching triggers are FAIL or EXCEPTION A wildcarded negative criterion that matches more than one trigger in the trigger but the state exists so we define the behavior If all triggers are the negative crieriion will lead to accepting the event(this again matches the behavior of"!*"before the partial wildcard feature was incorporated).The per-event"cost"of each negative criterion with multiple relevant triggers is about the same as!*was in the past
EDrag fDrag
last mouse position
virtual Bool_t Handle(TGLRnrCtx &rnrCtx, TGLOvlSelectRecord &selRec, Event_t *event)
virtual Bool_t MouseEnter(TGLOvlSelectRecord &selRec)
Float_t fSizeDrag
relative size to viewport width