1 #if ( defined(__GNUC__) || defined(__clang__)) && !defined(__INTEL_COMPILER)
6 return out <<
'(' << v[0] <<
", " << v[1] <<
", "<< v[2] <<
", "<< v[3] <<
')';
9 return out <<
'(' << v[0] <<
", " << v[1] <<
", "<< v[2] <<
", "<< v[3] <<
')';
12 return out <<
'(' << v[0] <<
", " << v[1] <<
')';
15 return out <<
'(' << v[0] <<
", " << v[1] <<
')';
18 std::ostream & operator<<(std::ostream & out, ::As3D<Vec4F>
const &
v) {
19 return out <<
'(' <<
v.v[0] <<
", " <<
v.v[1] <<
", "<<
v.v[2] <<
')';
22 std::ostream & operator<<(std::ostream & out, ::As3D<Vec4D>
const &
v) {
23 return out <<
'(' <<
v.v[0] <<
", " <<
v.v[1] <<
", "<<
v.v[2] <<
')';
35 return out << r.
axis[0] <<
'\n' << r.
axis[1];
39 return out << r.
axis[0] <<
'\n' << r.
axis[1];
std::ostream & operator<<(std::ostream &out, const ALILine &li)
As3D< V > as3D(V const &v)