1 #ifndef DTChamberEfficiencyTask_H
2 #define DTChamberEfficiencyTask_H
88 std::map<DTChamberId, std::vector<MonitorElement*> >
histosPerCh;
edm::EDGetTokenT< DTRecSegment4DCollection > recHits4DToken_
std::pair< const_iterator, const_iterator > range
iterator range
edm::ParameterSet parameters
void dqmBeginRun(const edm::Run &run, const edm::EventSetup &setup)
BeginRun.
edm::Handle< DTRecSegment4DCollection > segs
void analyze(const edm::Event &event, const edm::EventSetup &setup)
LocalPoint interpolate(const DTRecSegment4D &seg1, const DTRecSegment4D &seg3, const DTChamberId &MB2) const
How EventSelector::AcceptEvent() decides whether to accept an event for output otherwise it is excluding the probing of A single or multiple positive and the trigger will pass if any such matching triggers are PASS or EXCEPTION[A criterion thatmatches no triggers at all is detected and causes a throw.] A single negative with an expectation of appropriate bit checking in the decision and the trigger will pass if any such matching triggers are FAIL or EXCEPTION A wildcarded negative criterion that matches more than one trigger in the trigger but the state exists so we define the behavior If all triggers are the negative crieriion will lead to accepting the event(this again matches the behavior of"!*"before the partial wildcard feature was incorporated).The per-event"cost"of each negative criterion with multiple relevant triggers is about the same as!*was in the past
DTChamberEfficiencyTask(const edm::ParameterSet &pset)
Constructor.
edm::ESHandle< DTGeometry > dtGeom
bool isGoodSegment(const DTRecSegment4D &seg) const
std::map< DTChamberId, std::vector< MonitorElement * > > histosPerCh
void bookHistograms(DQMStore::IBooker &, edm::Run const &, edm::EventSetup const &) override
const DTRecSegment4D & getBestSegment(const DTRecSegment4DCollection::range &segs) const
virtual ~DTChamberEfficiencyTask()
Destructor.
void bookHistos(DQMStore::IBooker &ibooker, DTChamberId chId)
double theMinChi2NormSegment
void beginLuminosityBlock(edm::LuminosityBlock const &lumiSeg, edm::EventSetup const &context)
To reset the MEs.
unsigned int theMinHitsSegment