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OccurrenceTraits.h File Reference
#include "DataFormats/Provenance/interface/LuminosityBlockID.h"
#include "DataFormats/Provenance/interface/ModuleDescription.h"
#include "FWCore/Framework/interface/BranchActionType.h"
#include "FWCore/Framework/interface/EventPrincipal.h"
#include "FWCore/Framework/interface/LuminosityBlockPrincipal.h"
#include "FWCore/Framework/interface/RunPrincipal.h"
#include "FWCore/Framework/interface/Event.h"
#include "FWCore/Framework/interface/LuminosityBlock.h"
#include "FWCore/Framework/interface/Run.h"
#include "FWCore/ServiceRegistry/interface/ActivityRegistry.h"
#include "FWCore/ServiceRegistry/interface/GlobalContext.h"
#include "FWCore/ServiceRegistry/interface/ModuleCallingContext.h"
#include "FWCore/ServiceRegistry/interface/ParentContext.h"
#include "FWCore/ServiceRegistry/interface/PathContext.h"
#include "FWCore/ServiceRegistry/interface/StreamContext.h"
#include "FWCore/Utilities/interface/LuminosityBlockIndex.h"
#include <string>

Go to the source code of this file.

Classes

class  edm::OccurrenceTraits< T, B >
 
class  edm::OccurrenceTraits< EventPrincipal, BranchActionStreamBegin >
 
class  edm::OccurrenceTraits< LuminosityBlockPrincipal, BranchActionGlobalBegin >
 
class  edm::OccurrenceTraits< LuminosityBlockPrincipal, BranchActionGlobalEnd >
 
class  edm::OccurrenceTraits< LuminosityBlockPrincipal, BranchActionStreamBegin >
 
class  edm::OccurrenceTraits< LuminosityBlockPrincipal, BranchActionStreamEnd >
 
class  edm::OccurrenceTraits< RunPrincipal, BranchActionGlobalBegin >
 
class  edm::OccurrenceTraits< RunPrincipal, BranchActionGlobalEnd >
 
class  edm::OccurrenceTraits< RunPrincipal, BranchActionStreamBegin >
 
class  edm::OccurrenceTraits< RunPrincipal, BranchActionStreamEnd >
 

Namespaces

 edm
 HLT enums.