#include "Geometry/RPCGeometryBuilder/plugins/RPCGeometryESModule.h"
#include "Geometry/RPCGeometryBuilder/src/RPCGeometryBuilderFromDDD.h"
#include "Geometry/RPCGeometryBuilder/src/RPCGeometryBuilderFromCondDB.h"
#include <Geometry/Records/interface/IdealGeometryRecord.h>
#include <Geometry/MuonNumbering/interface/MuonDDDConstants.h>
#include <DetectorDescription/Core/interface/DDCompactView.h>
#include "Geometry/Records/interface/RPCRecoGeometryRcd.h"
#include "CondFormats/GeometryObjects/interface/RecoIdealGeometry.h"
#include <FWCore/Framework/interface/EventSetup.h>
#include "FWCore/Framework/interface/ESTransientHandle.h"
#include <FWCore/Framework/interface/ESHandle.h>
#include <FWCore/Framework/interface/ModuleFactory.h>
#include <FWCore/Framework/interface/ESProducer.h>
#include <memory>
Go to the source code of this file.
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static const edm::ParameterSetDescriptionFillerPluginFactory::PMaker < edm::DescriptionFillerForESProducers < RPCGeometryESModule > > | s_filler__LINE__ ("RPCGeometryESModule") |
static const edm::eventsetup::ModulePluginFactory::PMaker < edm::eventsetup::ModuleMaker < RPCGeometryESModule > > | s_maker__LINE__ ("RPCGeometryESModule") |
Definition in file RPCGeometryESModule.cc.
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