RandomEngineStateProducer(edm::ParameterSet const &pset)
~RandomEngineStateProducer()
virtual void globalBeginLuminosityBlockProduce(edm::LuminosityBlock &, edm::EventSetup const &) const override
virtual void produce(edm::StreamID iID, edm::Event &ev, edm::EventSetup const &es) const override
static void fillDescriptions(edm::ConfigurationDescriptions &descriptions)