#include "Geometry/RPCGeometry/interface/RPCRoll.h"
#include "Geometry/RPCGeometry/interface/RPCRollSpecs.h"
#include "SimMuon/RPCDigitizer/src/RPCSimAverageNoiseEff.h"
#include "SimMuon/RPCDigitizer/src/RPCSimSetUp.h"
#include "SimMuon/RPCDigitizer/src/RPCSynchronizer.h"
#include "Geometry/CommonTopologies/interface/RectangularStripTopology.h"
#include "Geometry/CommonTopologies/interface/TrapezoidalStripTopology.h"
#include "Geometry/RPCGeometry/interface/RPCGeomServ.h"
#include <cmath>
#include <FWCore/Framework/interface/Frameworkfwd.h>
#include <FWCore/Framework/interface/EventSetup.h>
#include <FWCore/Framework/interface/EDAnalyzer.h>
#include <FWCore/Framework/interface/Event.h>
#include "FWCore/ParameterSet/interface/ParameterSet.h"
#include <FWCore/Framework/interface/ESHandle.h>
#include "SimDataFormats/TrackingHit/interface/PSimHitContainer.h"
#include "SimDataFormats/TrackingHit/interface/PSimHit.h"
#include "Geometry/RPCGeometry/interface/RPCGeometry.h"
#include <Geometry/Records/interface/MuonGeometryRecord.h>
#include "DataFormats/MuonDetId/interface/RPCDetId.h"
#include <cstring>
#include <iostream>
#include <fstream>
#include <string>
#include <vector>
#include <stdlib.h>
#include <utility>
#include <map>
#include "CLHEP/Random/RandFlat.h"
#include "CLHEP/Random/RandPoissonQ.h"