#include <math.h>
#include "TMath.h"
#include "TEveVector.h"
Go to the source code of this file.
|
float | FWPFMaths::calculateEt (const TEveVector ¢re, float e) |
|
bool | FWPFMaths::checkIntersect (const TEveVector &vec, float r) |
|
TEveVector | FWPFMaths::cross (const TEveVector &v1, const TEveVector &v2) |
|
float | FWPFMaths::dot (const TEveVector &v1, const TEveVector &v2) |
|
float | FWPFMaths::linearInterpolation (const TEveVector &p1, const TEveVector &p2, float r) |
|
TEveVector | FWPFMaths::lineCircleIntersect (const TEveVector &v1, const TEveVector &v2, float r) |
|
TEveVector | FWPFMaths::lineLineIntersect (const TEveVector &v1, const TEveVector &v2, const TEveVector &v3, const TEveVector &v4) |
|
float | FWPFMaths::sgn (float val) |
|