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PileUp.cc File Reference
#include "Mixing/Base/interface/PileUp.h"
#include "DataFormats/Provenance/interface/BranchIDListHelper.h"
#include "DataFormats/Provenance/interface/ModuleDescription.h"
#include "DataFormats/Provenance/interface/ThinnedAssociationsHelper.h"
#include "FWCore/Framework/interface/EventPrincipal.h"
#include "FWCore/Framework/src/SignallingProductRegistry.h"
#include "FWCore/ServiceRegistry/interface/ActivityRegistry.h"
#include "FWCore/Sources/interface/VectorInputSourceDescription.h"
#include "FWCore/Sources/interface/VectorInputSourceFactory.h"
#include "FWCore/ParameterSet/interface/ParameterSet.h"
#include "FWCore/MessageLogger/interface/MessageLogger.h"
#include "FWCore/Utilities/interface/Exception.h"
#include "FWCore/Utilities/interface/GetPassID.h"
#include "FWCore/Utilities/interface/StreamID.h"
#include "FWCore/Version/interface/GetReleaseVersion.h"
#include "FWCore/ServiceRegistry/interface/Service.h"
#include "FWCore/Utilities/interface/RandomNumberGenerator.h"
#include "FWCore/Framework/interface/ESHandle.h"
#include "FWCore/Framework/interface/EventSetup.h"
#include "Mixing/Base/src/SecondaryEventProvider.h"
#include "CondFormats/DataRecord/interface/MixingRcd.h"
#include "CondFormats/RunInfo/interface/MixingModuleConfig.h"
#include "CLHEP/Random/RandPoissonQ.h"
#include "CLHEP/Random/RandPoisson.h"
#include <algorithm>
#include <memory>

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