#include <memory>
#include <fstream>
#include "FWCore/Framework/interface/Frameworkfwd.h"
#include "FWCore/Framework/interface/EDAnalyzer.h"
#include "FWCore/Framework/interface/Event.h"
#include "FWCore/Framework/interface/EventSetup.h"
#include "FWCore/Framework/interface/ESHandle.h"
#include "FWCore/ParameterSet/interface/ParameterSet.h"
#include "Geometry/RPCGeometry/interface/RPCGeometry.h"
#include "Geometry/RPCGeometry/interface/RPCGeomServ.h"
#include "Geometry/Records/interface/MuonGeometryRecord.h"
#include "Geometry/CommonTopologies/interface/RectangularStripTopology.h"
#include "Geometry/CommonTopologies/interface/TrapezoidalStripTopology.h"
#include "Validation/MuonRPCGeometry/plugins/RPCGeometryServTest.h"
#include <string>
#include <cmath>
#include <vector>
#include <map>
#include <iomanip>
#include <set>