#include <sstream>
#include "TEveManager.h"
#include "TEveGeoNode.h"
#include "Fireworks/Core/interface/FW3DViewGeometry.h"
#include "Fireworks/Core/interface/FWGeometry.h"
#include "Fireworks/Core/interface/TEveElementIter.h"
#include "Fireworks/Core/interface/Context.h"
#include "Fireworks/Core/interface/FWColorManager.h"
#include "DataFormats/MuonDetId/interface/DTChamberId.h"
#include "DataFormats/MuonDetId/interface/CSCDetId.h"
#include "DataFormats/SiPixelDetId/interface/PXBDetId.h"
#include "DataFormats/SiPixelDetId/interface/PXFDetId.h"