16 int pixelROCsInX,
int pixelROCsInY )
19 float length = bs->
length();
22 int nrows = pixelROCRows * pixelROCsInX;
23 int ncols = pixelROCCols * pixelROCsInY;
31 return (
new RectangularPixelTopology( nrows, ncols, pitchX, pitchY,
37 pixelROCsInX, pixelROCsInY ));
virtual float length() const =0
PixelTopology * build(const Bounds *bounds, bool upgradeGeometry, int ROWS_PER_ROC, int COLS_PER_ROC, int BIG_PIX_PER_ROC_X, int BIG_PIX_PER_ROC_Y, int ROCS_X, int ROCS_Y)
static const int BIG_PIX_PER_ROC_Y
static const int BIG_PIX_PER_ROC_X
virtual float width() const =0