#include <PropagatorWithMaterial.h>
Propagation including material effects.
Propagates using a specific for the geometrical part and a MaterialEffectsUpdator to include multiple scattering and energy loss. By default material effects are included at the source in the case of forward propagation and at the destination for backward propagation. Material effects at the source can only be included when propagating from a TrajectoryStateOnSurface. Ported from ORCA.