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qcdUeDQM_cfi.py
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1 # $Id: qcdUeDQM_cfi.py,v 1.4 2011/02/18 13:57:46 vlimant Exp $
2 
3 import FWCore.ParameterSet.Config as cms
4 
5 
6 QcdUeDQM = cms.EDAnalyzer("QcdUeDQM",
7  hltTrgNames = cms.untracked.vstring(
8  'HLT_ZeroBias',
9  'HLT_ZeroBiasPixel_SingleTrack',
10  'HLT_MinBiasPixel_SingleTrack',
11  'HLT_L1Jet6U',
12  'HLT_L1Jet10U',
13  'HLT_Jet15U_v3'
14  ),
15  caloJetTag = cms.untracked.InputTag("ak5CaloJets"),
16  chargedJetTag = cms.untracked.InputTag("ak5TrackJets"),
17  trackTag = cms.untracked.InputTag("generalTracks"),
18  vtxTag = cms.untracked.InputTag("offlinePrimaryVertices"),
19  beamSpotTag = cms.InputTag("offlineBeamSpot"),
20  hltTrgResults = cms.untracked.string("TriggerResults"),
21  verbose = cms.untracked.int32(3),
22  maxChi2 = cms.double(10000.0),
23  tip = cms.double(3), #d0/sigmad0
24  minRapidity = cms.double(-2.0),
25  lip = cms.double(3), #dz/sigmadz
26  ptMin = cms.double(0.5),
27  maxRapidity = cms.double(2.0),
28  vtxntk = cms.double(4), #selection evets with vertex recostructed with at least 3 tracks
29  pxlLayerMinCut = cms.double(0), #selection tracks with at least 2 hits in the pixel
30  requirePIX1 = cms.bool(False), #selection tracks with a hit a first layer of the pixel barrel or endcap
31  quality = cms.vstring('highPurity'),
32  algorithm = cms.vstring(),
33  minHit = cms.int32(3), #selection tracks with at least 4 layers crossed
34  min3DHit = cms.int32(0),
35  diffvtxbs =cms.double(10.), #change selection from 10 to 15
36  ptErr_pt = cms.double(0.05), #5%
37  bsuse = cms.bool(False),
38  allowTriplets = cms.bool(False), #change UE3 selection
39  bsPos = cms.double(0) ,
40 
41  hltProcNames = cms.untracked.vstring(['HLT'])
42 )